CiDi Games

Born in Pi. Built for all.
看板更新于Updated 2026-08-10 03:04 UTC
公测 5/15 01:48:44 UTC 启动 · 已上线 2089.2 小时Beta launched 5/15 01:48:44 UTC · live for 2089.2 hrs
经营总览Overview
游戏分析Games
趋势分析Trends
精灵大陆Elf Continent
锦标赛Tournaments
地区Regions
渠道Channels
社媒Social
日报 / 周报Reports
日历Calendar
数据质量Data Quality
Metric scope 生产游戏Production games 38 区间Range 公测至今Since beta 时区Timezone UTC+0 统计起点Cutoff 2026-05-15 01:48:44 今日进行中Today partial 口径版本Spec v1.2.0
注册用户Registered
315,531
近 24 小时新增 455 · 覆盖 193 个国家 · 已上线 2089.2 小时+455 in last 24h · 193 countries · live 2089.2h
启动次数Total Launches
7.21M
近 24 小时 +120.8K · 202,385 个独立玩家+120.8K in last 24h · 202,385 unique players
今日活跃 (DAU)Active Today (DAU)
10,802
当天启动过 ≥1 款生产游戏 · 占注册 3%
合并精灵大陆后 ≥ 13.6K(Elf 活跃 9.9K,已证实新增 2,637;另 2.6K 人未桥接无法匹配,上限 16.2K)
launched ≥1 production game today · 3% of registered
merged w/ Elf ≥ 13.6K (9.9K Elf actives, +2,637 confirmed; 2.6K unbridged unknown, cap 16.2K)
次日留存D1 Retention
17.4%
2026-08-08 队列 · 注册次日回访游戏2026-08-08 cohort · returned next day to play
当前在线Online Now
2,569
CiDi 平台 1,705(近 15min)· 精灵大陆 864(会话中) · 系统小时快照峰值 1,943CiDi 1,705 (last 15min) · Elf 864 (in-session) · hourly peak 1,943
CiDiScoreCiDiScore
217.3M
总产出 · 销毁 92.07M(42.4%,全部 SPEND)· 净流通 125.23Mtotal earned · 92.07M burned (42.4%, all SPEND) · 125.23M net
CiDiCoinCiDiCoin
8.36M
当前流通 · 充值产出 47.93M · 消费 39.59Min circulation · 47.93M earned via Pi recharge · 39.59M spent
上线游戏Games Live
38
15 个已有玩家15 have players
锦标赛Tournaments
16
15 场已结算15 settled
认证请求Auth Requests
591,623
290,063 次重复认证请求 · 不代表成功290,063 repeat requests · not verified success
销毁率Burn Rate
42.4%
销毁 ÷ 产出(全部 SPEND)burned ÷ earned (all SPEND)
前 5 国家(共 193 个)Top 5 Countries (of 193)
United States
72,712
China
27,382
Hong Kong
23,066
Vietnam
22,334
India
19,637

累计用户增长Cumulative User Growth

每个时间段末的累计注册用户总数。每根柱子/每个点代表当时的全平台用户总量。Cumulative registered users at the end of each period. Each bar/point shows total platform users at that moment.
Day
Week
Month
Bar
线Line
当前总用户Total Users
315,531
公测以来
近 24h 新增New (24h)
+455
占 0%
平均增速Avg Growth
151/小时
2089.2 小时
覆盖国家Countries
193
已覆盖covered
洞察:公测启动后增长曲线很陡 — 近 24 小时新增 455 人,占总量 0%。曲线如保持,明日总量将突破 315,986。Insight: Steep growth curve since beta launch — 455 new users in the last 24h, 0% of total. At this pace, tomorrow's total breaks 315,986.

活跃用户Active Users

每个时间段内至少启动 1 款生产游戏的独立用户数。Unique users launching at least one production game in each period.
Day
Week
Month
Bar
线Line
今日 DAUDAU Today
10,802
占注册 3%
累计独立玩家Cum. Unique Players
202,385
公测以来
峰值时段Peak Hour
6,140
05-29 13:00
平均/小时Avg/Hour
96
2089.2 小时
洞察:64% 的注册用户至少启动过一款游戏。峰值时段 05-29 13:00 活跃 6,140 人。日视图包含今日进行中数据,完整日比较请看前一日。Insight: 64% of registered users launched at least one game. Peak hour: 05-29 13:00 with 6,140 active users. Day view includes today's partial data; use the prior day for complete-day comparisons.

游戏启动Game Launches

所有生产游戏的进入事件按时间聚合。该指标不代表真实游戏回合。Entry events across production games, aggregated over time. This is not a gameplay-round metric.
Day
Week
Month
Bar
线Line
总启动次数Total Launches
7,209,099
公测以来
近 24hLast 24h
+120,769
占 2%
峰值时段Peak Hour
12,143
05-19 07:00
次/人Launches/User
35.6
人均启动launch frequency
洞察:每位活跃玩家平均启动 35.6 次。单小时启动峰值 12,143 次,出现在 05-19 07:00。该频次不等于完成回合数。Insight: Each active player averages 35.6 launches. Hourly peak: 12,143 launches at 05-19 07:00. Launch frequency is not completed-round count.

新增用户New Users

每个时间段新注册的账号数(UTC)。New account registrations per period (UTC).
Day
Week
Month
Bar
线Line
累计注册Total Registered
315,531
公测以来
近 24hLast 24h
+455
占 0%
平均/小时Avg/Hour
151
2089.2 小时
国家数Countries
193
用户来源
洞察:开局强势 — 0% 的用户在过去 24 小时加入。绝大多数新用户来自 Pi Network 渠道。Insight: Strong launch — 0% of users joined in the last 24h. The overwhelming majority come from the Pi Network channel.

留存分析Retention Analysis

平台注册 cohort 在注册后第 N 天再次启动游戏的比例。该指标不是分游戏留存。Platform registration cohorts returning to launch a game on day N. This is not per-game retention.
次日留存 D1D1 Retention
17.4%
2026-08-08 队列
7 日留存 D7D7 Retention
9.0%
2026-08-02 队列
14 日留存 D14 2周D14 Retention
8.7%
2026-07-26 队列
30 日留存 D30 1月D30 Retention
8.6%
2026-07-10 队列

按队列留存(密集 D1–D30)Retention by Cohort (dense D1–D30)

第一周逐日 + D10/D14/D21/D30。列多时可左右滑动。Daily for week 1 + D10/D14/D21/D30. Scroll sideways if columns overflow.
注册日Cohort人数UsersD1D2D3D4D5D6D7D10D14D21D30D45D60D90
2026-05-1516,99257.4%53.1%51.8%49.9%47.7%45.9%44.5%39.7%44.2%0.0%0.0%0.0%32.8%
2026-05-1620,39044.8%42.6%40.7%37.1%35.1%34.1%31.7%29.4%34.3%0.0%0.0%0.0%28.2%
2026-05-1712,97137.3%34.3%30.8%28.6%27.0%25.7%24.6%23.0%26.6%0.0%0.0%23.5%21.7%
2026-05-1811,27535.7%29.8%27.4%25.5%22.4%21.6%22.4%22.6%0.0%0.0%0.0%21.0%18.4%
2026-05-198,80431.5%26.5%24.4%21.9%20.0%20.7%19.9%27.9%0.0%0.0%0.0%19.4%17.2%
2026-05-206,26624.9%21.7%18.7%17.4%17.7%16.6%16.7%23.7%0.0%0.0%0.0%16.9%15.6%
2026-05-214,56924.8%21.1%19.2%19.1%18.0%17.8%18.5%21.6%0.0%0.0%0.0%16.9%16.7%
2026-05-224,43321.7%18.7%18.5%17.5%16.9%17.5%25.1%0.0%0.0%0.0%0.0%17.7%15.6%
2026-05-234,14518.6%17.4%15.8%16.4%16.3%23.4%21.5%0.0%0.0%0.0%0.0%17.9%16.7%
2026-05-243,28119.7%16.9%15.9%17.6%23.5%21.4%20.2%0.0%0.0%0.0%0.0%16.2%14.8%
2026-05-253,12820.5%18.0%18.6%26.5%22.0%21.2%0.0%0.0%0.0%0.0%0.0%16.0%15.1%
2026-05-263,01118.0%19.1%26.4%23.4%21.4%0.0%0.0%0.0%0.0%0.0%0.0%17.0%15.9%
2026-05-272,63120.3%26.0%21.4%20.2%0.0%0.0%0.0%0.0%0.0%0.0%0.0%16.0%14.4%
2026-05-288,09026.1%19.4%16.1%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%7.7%7.1%
2026-05-2941,71317.8%14.1%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%5.1%4.7%
2026-05-3022,10915.8%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%4.9%4.4%
2026-05-3116,0580.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%4.7%4.2%
2026-06-0112,5830.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%5.3%5.1%4.6%
2026-06-0212,2650.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%5.2%4.1%4.1%
2026-06-039,2290.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%5.7%5.2%4.7%
2026-06-048,1710.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%5.8%5.2%4.9%
2026-06-055,8760.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%6.7%6.0%5.8%
2026-06-062,2670.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%13.2%11.8%11.2%
2026-06-072,1880.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%12.0%10.2%9.6%
2026-06-081,9590.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%11.0%9.6%8.4%
2026-06-091,7740.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%12.1%10.8%8.9%
2026-06-101,5490.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%13.8%11.7%10.3%9.4%
2026-06-111,4590.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%13.4%11.6%11.2%
2026-06-121,3820.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%13.1%10.3%10.3%
2026-06-131,3010.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%9.8%9.7%9.3%
2026-06-141,2270.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%12.4%10.6%10.7%
2026-06-151,2980.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%12.2%11.2%11.3%
2026-06-161,1530.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%13.2%12.7%11.8%
2026-06-172,0890.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%14.7%13.3%12.3%11.3%
2026-06-183,1800.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%14.7%15.3%13.8%12.4%
2026-06-192,6790.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%14.2%13.7%12.3%11.5%
2026-06-202,3430.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%11.6%11.3%10.2%8.7%
2026-06-211,8960.0%0.0%0.0%0.0%0.0%0.0%0.0%13.0%11.9%11.3%9.4%8.8%
2026-06-221,8380.0%0.0%0.0%0.0%0.0%0.0%0.0%12.5%12.2%12.4%10.2%8.3%
2026-06-231,5420.0%0.0%0.0%0.0%0.0%0.0%0.0%10.6%10.6%9.9%9.8%8.6%
2026-06-241,5260.0%0.0%0.0%0.0%0.0%0.0%13.8%10.9%11.8%10.7%8.9%7.6%
2026-06-251,3900.0%0.0%0.0%0.0%0.0%14.2%13.4%12.2%11.0%11.2%9.6%8.8%
2026-06-261,4360.0%0.0%0.0%0.0%15.2%13.2%14.3%12.8%11.4%10.0%10.4%
2026-06-271,5970.0%0.0%0.0%12.3%11.2%11.2%11.4%9.8%9.2%8.4%7.6%
2026-06-281,5590.0%0.0%13.7%11.3%11.0%11.2%10.5%10.6%9.4%9.3%7.6%
2026-06-295,5020.0%11.4%10.8%9.7%9.4%9.2%9.5%9.2%9.1%8.0%6.9%
2026-06-303,26412.8%11.4%10.6%9.9%9.3%8.6%9.1%8.5%8.0%7.3%6.0%
2026-07-011,63419.4%18.3%14.1%13.7%13.0%12.1%12.7%11.8%12.9%11.3%8.5%
2026-07-021,24116.4%14.9%13.1%13.0%12.8%11.8%11.5%10.2%10.7%9.1%8.2%
2026-07-031,17617.9%14.9%12.8%12.3%11.9%12.3%11.5%11.5%9.9%10.4%8.8%
2026-07-041,14416.3%14.9%12.0%12.2%11.8%10.3%11.3%10.1%9.3%8.5%7.1%
2026-07-051,04015.2%15.2%13.4%12.5%12.5%11.2%11.2%11.6%9.7%9.0%8.5%
2026-07-0699315.1%13.8%12.9%9.4%11.6%10.9%11.2%9.0%9.7%7.8%6.7%
2026-07-0799716.6%14.8%14.3%12.3%13.1%13.6%14.3%12.2%10.3%9.7%8.5%
2026-07-081,06217.6%15.3%15.2%12.9%12.8%13.9%12.6%11.0%9.8%9.8%9.3%
2026-07-091,00717.3%16.0%12.7%12.2%12.4%12.6%11.9%11.2%11.9%10.5%10.2%
2026-07-1091617.4%14.3%15.4%12.3%13.5%11.0%9.7%10.4%10.3%8.8%8.6%
2026-07-1184919.0%16.8%15.8%12.7%14.5%11.0%10.8%9.7%9.5%9.2%
2026-07-1285216.3%15.5%13.5%13.1%11.3%10.7%12.6%10.2%10.1%11.0%
2026-07-1378315.3%13.2%13.3%11.2%8.7%9.3%10.5%9.3%8.7%7.7%
2026-07-1475816.6%15.3%12.7%11.5%11.9%12.0%11.1%11.5%10.8%9.6%
2026-07-1567617.6%12.3%11.8%11.1%11.1%10.4%11.2%9.2%8.9%7.7%
2026-07-1664815.6%13.3%10.0%12.2%11.6%9.9%9.3%9.1%8.3%7.7%
2026-07-1764918.0%12.8%13.9%11.2%11.6%10.8%10.2%8.2%9.9%9.2%
2026-07-1872120.2%18.7%14.0%12.8%11.8%12.6%12.5%11.2%10.1%10.0%
2026-07-1961715.6%13.0%13.3%11.3%11.7%10.2%8.6%10.9%10.7%7.8%
2026-07-2056215.3%13.0%11.2%12.1%10.0%10.0%10.5%9.8%8.5%
2026-07-2161916.6%14.4%15.0%13.7%11.0%11.8%12.0%10.3%12.0%
2026-07-2257716.1%14.7%11.6%10.2%9.9%9.5%9.2%9.0%6.9%
2026-07-2357819.9%15.2%14.4%14.2%11.8%12.6%11.6%12.1%10.6%
2026-07-2449615.3%14.5%13.3%11.9%10.9%10.7%11.1%10.1%9.5%
2026-07-2555116.9%15.2%13.8%12.3%11.3%10.7%11.6%11.3%8.5%
2026-07-2652815.0%11.7%11.2%9.5%10.4%8.7%8.9%9.8%8.7%
2026-07-2750316.5%12.7%10.7%10.5%9.1%10.7%9.5%9.5%
2026-07-2849417.0%13.6%12.6%11.7%13.0%11.5%11.9%9.3%
2026-07-2949616.1%12.5%10.7%11.7%12.5%9.1%11.3%9.7%
2026-07-3046216.7%13.4%11.5%11.5%9.7%10.6%10.6%8.7%
2026-07-3142415.8%13.7%14.4%11.1%9.7%10.6%7.8%
2026-08-0141515.2%14.2%12.0%13.0%12.5%11.1%11.3%
2026-08-0253113.9%12.8%13.0%11.9%11.1%9.8%9.0%
2026-08-0346314.9%11.0%11.7%8.9%8.9%9.7%
2026-08-0443018.1%12.3%10.7%9.8%9.5%
2026-08-0541114.4%13.4%11.2%9.5%
2026-08-0643616.5%12.8%15.4%
2026-08-0742612.9%12.2%
2026-08-0844317.4%
2026-08-09479
2026-08-1058

留存曲线Retention Curves

每条线 = 一个注册日队列的衰减曲线。点下方日期切换显示,默认最近 7 个队列。横轴 = 注册后第 N 天。Each line = a cohort's decay curve. Toggle dates below; defaults to the latest 7 cohorts. X = days since signup.
洞察:17.4% 的次日留存对 Pi Network 公测来说很强(休闲游戏行业平均 25–40%)。这是产品契合度的信号。最新可见 D7 留存 9.0%(2026-08-02 队列),同样优于行业基线。Insight: 17.4% D1 retention is strong for a Pi Network beta (casual gaming industry average is 25–40%). A signal of product-market fit. Latest D7 retention: 9.0% (2026-08-02 cohort), also above industry baseline.

地区分布Geographic Distribution

用户按国家分布。公测以来累计覆盖 193 个国家User distribution by country. 193 countries covered since beta launch.
United States
72,712
China
27,382
Hong Kong
23,066
Vietnam
22,334
India
19,637
Germany
14,734
South Korea
14,086
Indonesia
12,486
Nigeria
9,544
Japan
7,210
South Africa
6,639
Singapore
5,340
Pakistan
5,162
Philippines
4,898
United Kingdom
4,573
Other (178 countries)
65,698
Unknown
31
洞察:北美 + 东亚为主力(US、KR、HK、VN、CN 占前 5)。178 个长尾小国家共 65,698 人 — 初期全球分布很健康。Insight: North America + East Asia lead (US, KR, HK, VN, CN make up the top 5). 178 long-tail countries total 65,698 users — healthy global distribution from day one.

高峰时段Peak Hours

按一天 24 小时聚合的游戏启动次数(UTC),用于观察进入游戏的高峰时段。Game launches aggregated by hour of day (UTC), showing peak entry times.
峰值时段Peak Hour
00:00
559,795 次启动launches
最冷时段Quietest Hour
19:00
70,367 次启动launches
峰值/谷值Peak/Trough
8.0×
负载放大倍数
洞察:启动峰值出现在 00:00 UTC(559,795 次/小时),约为谷值的 8×。服务器容量和活动触达应参考这个时间窗。Insight: Launch volume peaks at 00:00 UTC (559,795/hr), about 8× the trough. Use this window for capacity and campaign timing.

认证请求渠道Authentication Request Channels

记录钱包认证请求及其渠道。当前缺少 token 验证结果事件,因此不能据此计算登录成功率。Wallet authentication requests by channel. Token verification outcomes are not instrumented, so this cannot measure login success.
总认证次数Total Auths
591,623
首次登录First Login
301,560
注册时
重新登录Re-login
290,063
占 49.0%
Pi Network 占比Pi Network Share
100%
全部认证事件
口径提示:重复认证请求占 49.0%。这个比例只能描述请求结构,不能作为登录成功率或留存率。Metric note: Repeat authentication requests are 49.0%. This describes request mix, not login success or retention.

CiDiScore — 产出与销毁— Earn & Burn Flow

CiDiScore 是平台积分,玩家通过任务、活动、勋章、Campaign 获得,通过参加锦标赛报名销毁。CiDiScore is the platform's point currency. Players earn it via tasks, activities, medals, and campaigns, and burn it by entering tournaments.
Day
Week
Month
Bar
线Line
总产出Total Earned
217.3M
公测以来since beta
总销毁Total Burned
92.07M
全部 SPEND 事件all SPEND events
销毁率Burn Rate
42.4%
销毁 / 产出burned / earned
净流通Net Circulating
125.23M
产出 − 销毁earned − burned

产出来源 TOPTop Sources

来源Source类型Type总额Total次数Count
MEDAL_REWARDEARN111,458,180756,059
GAME_CONSUMPTIONSPEND86,882,354330,320
ACTIVITY_REWARDEARN65,129,0441,242,196
CIDI_SCORE_BONUSEARN8,437,620843,762
TASK_REWARDEARN7,373,950526,310
CAMPAIGN_2_T2EARN7,004,40023,348
TOURNAMENT_ENTRYSPEND5,186,600115,111
TOURNAMENT_PRIZEEARN5,073,77630,066
CAMPAIGN_1_T1EARN5,000,00010,000
CAMPAIGN_2_T3EARN3,964,0007,928
CAMPAIGN_2_T1EARN3,502,20035,022
TOURNAMENT_REFUNDEARN234,8504,697
洞察:CiDiScore 产出 217,298,021,销毁 92,068,954(42.4%,含全部 SPEND 类型)。净流通 125,229,067 在玩家钱包里,销毁通路越多经济越稳定。Insight: CiDiScore earned 217,298,021, burned 92,068,954 (42.4%, all SPEND types). Net 125,229,067 circulating in player wallets — more burn channels = more stable economy.

CiDiCoin — 充值与消费— Recharge & Spend Flow

CiDiCoin 是平台付费货币,玩家通过 Pi 充值获得,可用于游戏内付费项。CiDiCoin is the platform's premium currency. Players acquire it by recharging with Pi and spend it on in-game purchases.
Day
Week
Month
Bar
线Line
充值产出Earned (Recharge)
47.93M
Pi 充值via Pi
消费Spent
39.59M
游戏内付费in-game
当前流通In Circulation
8.36M
玩家持有余额player balances
充值用户Recharge Users
5,405
20,258 笔 COMPLETED 去重订单20,258 deduped COMPLETED orders

流向Flow Breakdown

业务Biz Type类型Type总额Total次数Count
PURCHASEEARN47,929,12220,258
THIRD_PARTYSPEND39,592,05136,530
PROXY_RECHARGEPAID_BY_ME7,022,5022,632
COIN_REDEEM_CODEEARN23,0016
REWARDEARN505
洞察:COMPLETED 充值订单累计产出 47,929,122 CiDiCoin;Coin 账本累计消费 39,592,051。充值与游戏内扣款分源展示,不混加为收入。Insight: COMPLETED recharge orders issued 47,929,122 CiDiCoin; the Coin ledger records 39,592,051 spent. Recharge and in-game deductions remain separate sources.

全部游戏 — 综合排行All Games — Leaderboard

按最近 7 个完整 UTC 日的启动次数排序,今日进行中数据不参与排名。启动记录来自进入游戏事件,不代表真实回合。付费率 = 同期付费用户 ÷ 同期 DAU。Ranked by launches in the latest seven complete UTC days; today's partial data is excluded. Launches are entry events, not gameplay rounds. Pay rate = same-window payers ÷ DAU.
#游戏Game7d DAU7d 新玩家New 7d7d 启动Launches 7d次/人AvgD17d 消耗Spend 7d付费率Pay rate
1
Block Bird Adventure
ID 99915 · status=1 · PRODUCTION · 上线日期未配置
22,168948131,1385.925.3%0.0%
2
My Parking Lot
ID 99942 · status=1 · PRODUCTION · 上线日期未配置
21,1631,542122,3775.831.9%0.0%
3
Meme War
ID 99966 · status=1 · PRODUCTION · 上线日期未配置
20,72320,721114,2615.523.9%0.0%
4
Mahjong Synthesis Legend
ID 99913 · status=1 · PRODUCTION · 上线日期未配置
20,9272,394101,3974.822.6%0.0%
5
Mahjong Pop
ID 99941 · status=1 · PRODUCTION · 上线日期未配置
8,41933460,5467.225.0%0.0%
6
Piggy
ID 99968 · status=1 · PRODUCTION · 上线日期未配置
18,99618,99557,6253.012.5%20.0%
7
Last Stand: Breakout
ID 99909 · status=1 · PRODUCTION · 上线日期未配置
13,2191,29057,0244.315.0%0.0%
8
Bubble Galaxy
ID 99943 · status=1 · PRODUCTION · 上线日期未配置
14,6192,39952,5243.630.4%0.0%
9
Neko Sanctuary
ID 99908 · status=1 · PRODUCTION · 上线日期未配置
7,48050144,4835.918.6%0.0%
10
Rainbow Cubes
ID 99907 · status=1 · PRODUCTION · 上线日期未配置
10,3541,35838,5323.720.3%0.0%
11
Dragon Hunt
ID 99938 · status=1 · PRODUCTION · 上线日期未配置
8,54395130,0563.516.9%0.0%
12
Cat King Sudoku
ID 99974 · status=1 · PRODUCTION · 上线日期未配置
6,4882,59419,2643.012.0%200.0%
13
Grimfort Blaze
ID 99963 · status=1 · PRODUCTION · 上线日期未配置
5,7895,78711,6662.08.3%6.6K0.2%
14
Screw Puzzle
ID 99958 · status=1 · PRODUCTION · 上线日期未配置
1,8843568,8064.711.1%0.0%
15
Grid Color Block
ID 99967 · status=1 · PRODUCTION · 上线日期未配置
2,4356018,4383.512.5%0.0%
16
Fruit Stack
ID 99925 · status=1 · PRODUCTION · 上线日期未配置
1,9632647,4053.87.0%0.0%
17
Hexa Nova
ID 99973 · status=1 · PRODUCTION · 上线日期未配置
3,0287337,2402.48.9%0.0%
18
Goods Sorting
ID 99962 · status=1 · PRODUCTION · 上线日期未配置
3,2393356,6912.17.1%0.0%
19
Bus Jam
ID 99960 · status=1 · PRODUCTION · 上线日期未配置
1,7403265,3253.112.8%0.0%
20
2248 Nexum
ID 99946 · status=1 · PRODUCTION · 上线日期未配置
1,2611785,0804.020.7%0.0%
21
MatchA.I.
ID 99903 · status=1 · PRODUCTION · 上线日期未配置
2,3381184,5952.00.0%0.0%
22
Color Burst
ID 99939 · status=1 · PRODUCTION · 上线日期未配置
1,4201264,2183.00.0%0.0%
23
Tap Bead
ID 99918 · status=1 · PRODUCTION · 上线日期未配置
5511333,9987.34.3%0.0%
24
Num Tactics
ID 99912 · status=1 · PRODUCTION · 上线日期未配置
1,5893523,9342.53.8%0.0%
25
Star Wall
ID 99964 · status=1 · PRODUCTION · 上线日期未配置
1,7039613,7452.27.7%1K0.2%
26
Cavalier Toy Match
ID 99911 · status=1 · PRODUCTION · 上线日期未配置
291312,6839.20.0%0.0%
27
Boop Blast
ID 99956 · status=1 · PRODUCTION · 上线日期未配置
6001082,1003.516.7%0.0%
28
Gemnova
ID 99921 · status=1 · PRODUCTION · 上线日期未配置
509741,7153.49.1%0.0%
29
Bubble Saga Elves
ID 99945 · status=1 · PRODUCTION · 上线日期未配置
6971301,2131.70.0%0.0%
30
coin whack
ID 99920 · status=1 · PRODUCTION · 上线日期未配置
239569934.20.0%0.0%
31
Rainbow Sort
ID 99924 · status=1 · PRODUCTION · 上线日期未配置
4961638761.817.2%0.0%
32
Cake Planet
ID 99959 · status=1 · PRODUCTION · 上线日期未配置
315937172.35.9%0.0%
33
Hexa Puzzle Realm
ID 99914 · status=1 · PRODUCTION · 上线日期未配置
313896832.25.6%0.0%
34
Mirage 2048
ID 99944 · status=1 · PRODUCTION · 上线日期未配置
4982076641.33.0%0.0%
35
NitroBlox
ID 99965 · status=1 · PRODUCTION · 上线日期未配置
5092236471.30.0%
36
Pathora
ID 99978 · status=1 · PRODUCTION · 上线日期未配置
31165.30.0%
37
Cooking Tile
ID 99975 · status=1 · PRODUCTION · 上线日期未配置
0000.00.0%
38
Archery
ID 99950 · status=1 · PRODUCTION · 上线日期未配置
0000.00.0%

游戏热力树状图Game Treemap

每个方块的面积表示总启动次数,颜色深度表示人均启动频次。用于识别入口流量和重复启动,不等同于留存。Area shows total launches; color intensity shows launches per player. This reveals entry traffic and repeat launching, not retention.

锦标赛状态分布Tournament Status

状态Status数量Count
PUBLISHED1
SETTLED15

广告收入与 Pi 平台展示Ad revenue & Pi platform impressions

完整 UTC 日 · 结算收入 $16,991 · 平台展示 8,807,297 · eCPM $1.93。收入使用结算层,展示/eCPM 使用 Pi 原始层;5 月 15 日只能按自然日统计。Complete UTC days · $16,991 settlement revenue · 8,807,297 platform impressions · eCPM $1.93. Revenue uses the settlement layer; impressions/eCPM use the Pi raw layer. May 15 is day-grained.
洞察:前 3 名游戏(Block Bird Adventure / My Parking Lot / Meme War)合计占总启动次数的 21%,是平台的主要入口流量来源。Insight: The top 3 games (Block Bird Adventure / My Parking Lot / Meme War) account for 21% of all launches — the platform's primary entry traffic.

Block Bird Adventure

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99915status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
940,022
占平台 13.0%
独立玩家Unique Players
58,841
公测以来
近 24hLast 24h
+17,022
2% 占比
次/人Launches/User
16.0
人均启动launch frequency
7日新玩家New Players · 7d
948
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
25.3%
2026-08-08 · 37/146
D7 游戏留存Game Retention
24.5%
2026-08-02 · 37/151
D30 游戏留存Game Retention
20.1%
2026-07-10 · 58/288

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial4,6265,0541.10000.0%0.00.0
昨日Yesterday 完整complete16,36918,8191.10000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete22,168131,1385.90000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete31,102541,67117.40000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
255,299
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$524.68结算口径收入settlement revenue$2.06Pi 平台 eCPMPi platform eCPM28,618服务端验证成功server verifications
近 7 个完整 UTC 日:13,116 次展示 · 结算收入 $11.24 · eCPM $0.86。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 36;验证成功不等于展示。
Last 7 complete UTC days: 13,116 impressions · $11.24 settlement revenue · eCPM $0.86. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 36 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
1,078,875
完成次数 · 49,787 名完成人completions · 49,787 completers
  • Complete 1 new level challenge1,078,875
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
10,485
获得记录 · 10,485 名用户awards · 10,485 recipients
  • Block Bird Adventure10,485
1 个有效 GAME 勋章定义;仅统计 medal_status=30、有效、未隐藏、非开发来源的记录。1 active GAME medal definitions; medal_status=30, valid, visible, non-development records only.
洞察:Block Bird Adventure 占平台总启动次数 13.0%,人均启动 16.0 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Block Bird Adventure contributes 13.0% of platform launches, at 16.0 launches per player. Use cohort metrics—not launch frequency—for retention.

My Parking Lot

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99942status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
487,499
占平台 6.8%
独立玩家Unique Players
36,106
公测以来
近 24hLast 24h
+16,213
3% 占比
次/人Launches/User
13.5
人均启动launch frequency
7日新玩家New Players · 7d
1,542
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
31.9%
2026-08-08 · 67/210
D7 游戏留存Game Retention
27.7%
2026-08-02 · 70/253
D30 游戏留存Game Retention
该 cohort 无新玩家no players in cohort

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial3,2423,7401.20000.0%0.00.0
昨日Yesterday 完整complete13,14217,7191.30000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete21,163122,3775.80000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete36,093483,73013.40000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
189,621
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$167.05结算口径收入settlement revenue$0.88Pi 平台 eCPMPi platform eCPM160,903服务端验证成功server verifications
近 7 个完整 UTC 日:45,408 次展示 · 结算收入 $37.94 · eCPM $0.84。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 109;验证成功不等于展示。
Last 7 complete UTC days: 45,408 impressions · $37.94 settlement revenue · eCPM $0.84. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 109 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
313,914
完成次数 · 32,239 名完成人completions · 32,239 completers
  • Move 20 Cars313,914
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:My Parking Lot 占平台总启动次数 6.8%,人均启动 13.5 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: My Parking Lot contributes 6.8% of platform launches, at 13.5 launches per player. Use cohort metrics—not launch frequency—for retention.

Meme War

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99966status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
117,150
占平台 1.6%
独立玩家Unique Players
20,845
公测以来
近 24hLast 24h
+10,446
9% 占比
次/人Launches/User
5.6
人均启动launch frequency
7日新玩家New Players · 7d
20,721
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
23.9%
2026-08-08 · 261/1,094
D7 游戏留存Game Retention
该 cohort 无新玩家no players in cohort
D30 游戏留存Game Retention
该 cohort 无新玩家no players in cohort

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial2,4502,8821.20000.0%0.00.0
昨日Yesterday 完整complete8,52811,7631.40000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete20,723114,2615.50000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete20,723114,2805.50000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
341,838
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$413.12结算口径收入settlement revenue$1.21Pi 平台 eCPMPi platform eCPM323,896服务端验证成功server verifications
近 7 个完整 UTC 日:341,817 次展示 · 结算收入 $413.08 · eCPM $1.21。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 100.0% · 失败 161;验证成功不等于展示。
Last 7 complete UTC days: 341,817 impressions · $413.08 settlement revenue · eCPM $1.21. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 100.0% · 161 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
57,048
完成次数 · 18,695 名完成人completions · 18,695 completers
  • Clear 1 Level57,048
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Meme War 占平台总启动次数 1.6%,人均启动 5.6 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Meme War contributes 1.6% of platform launches, at 5.6 launches per player. Use cohort metrics—not launch frequency—for retention.

Mahjong Synthesis Legend

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99913status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
824,654
占平台 11.4%
独立玩家Unique Players
101,668
公测以来
近 24hLast 24h
+12,631
2% 占比
次/人Launches/User
8.1
人均启动launch frequency
7日新玩家New Players · 7d
2,394
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
22.6%
2026-08-08 · 49/217
D7 游戏留存Game Retention
6.5%
2026-08-02 · 8/123
D30 游戏留存Game Retention
11.4%
2026-07-10 · 23/201

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial1,7131,9491.10000.0%0.00.0
昨日Yesterday 完整complete8,48813,2201.60000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete20,927101,3974.80000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete29,102285,7579.80000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
1,057,688
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$1,819.67结算口径收入settlement revenue$1.72Pi 平台 eCPMPi platform eCPM933,937服务端验证成功server verifications
近 7 个完整 UTC 日:91,270 次展示 · 结算收入 $80.54 · eCPM $0.88。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 1,017;验证成功不等于展示。
Last 7 complete UTC days: 91,270 impressions · $80.54 settlement revenue · eCPM $0.88. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 1,017 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
256,906
完成次数 · 87,407 名完成人completions · 87,407 completers
  • Complete 1 level daily.256,906
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
6,129
获得记录 · 6,129 名用户awards · 6,129 recipients
  • Mahjong Synthesis Legend6,129
1 个有效 GAME 勋章定义;仅统计 medal_status=30、有效、未隐藏、非开发来源的记录。1 active GAME medal definitions; medal_status=30, valid, visible, non-development records only.
洞察:Mahjong Synthesis Legend 占平台总启动次数 11.4%,人均启动 8.1 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Mahjong Synthesis Legend contributes 11.4% of platform launches, at 8.1 launches per player. Use cohort metrics—not launch frequency—for retention.

Mahjong Pop

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99941status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
546,955
占平台 7.6%
独立玩家Unique Players
32,281
公测以来
近 24hLast 24h
+9,257
2% 占比
次/人Launches/User
16.9
人均启动launch frequency
7日新玩家New Players · 7d
334
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
25.0%
2026-08-08 · 10/40
D7 游戏留存Game Retention
2.4%
2026-08-02 · 5/210
D30 游戏留存Game Retention
6.5%
2026-07-10 · 13/200

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial1,5632,0211.30000.0%0.00.0
昨日Yesterday 完整complete3,6248,3192.30000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete8,41960,5467.20000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete29,008426,51114.70000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
536,232
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$657.61结算口径收入settlement revenue$1.23Pi 平台 eCPMPi platform eCPM454,534服务端验证成功server verifications
近 7 个完整 UTC 日:34,433 次展示 · 结算收入 $30.82 · eCPM $0.90。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 316;验证成功不等于展示。
Last 7 complete UTC days: 34,433 impressions · $30.82 settlement revenue · eCPM $0.90. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 316 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
210,134
完成次数 · 32,530 名完成人completions · 32,530 completers
  • Clear 40 pairs210,134
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Mahjong Pop 占平台总启动次数 7.6%,人均启动 16.9 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Mahjong Pop contributes 7.6% of platform launches, at 16.9 launches per player. Use cohort metrics—not launch frequency—for retention.

Piggy

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99968status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
58,211
占平台 0.8%
独立玩家Unique Players
19,070
公测以来
近 24hLast 24h
+4,836
8% 占比
次/人Launches/User
3.1
人均启动launch frequency
7日新玩家New Players · 7d
18,995
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
12.5%
2026-08-08 · 127/1,016
D7 游戏留存Game Retention
该 cohort 无新玩家no players in cohort
D30 游戏留存Game Retention
该 cohort 无新玩家no players in cohort
CiDiCoin 消耗CiDiCoin Spent
2
近 24h +0+0 24h
付费人数Payers
2
2 笔去重订单deduped orders
累计付费率Cumulative Pay Rate
0.0%
公测以来付费用户 / 独立玩家beta-to-date payers / players
ARPPU · CiDiCoin
1
CiDiCoin/付费人coin / payer
ARPU · CiDiCoin
0
CiDiCoin/独立玩家coin / unique player

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial5005781.20000.0%0.00.0
昨日Yesterday 完整complete3,6885,3301.40000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete18,99657,6253.02220.0%0.01.0
近 30 个完整日Last 30 complete days 完整complete18,99757,6323.02220.0%0.01.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
37,743
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$44.62结算口径收入settlement revenue$1.18Pi 平台 eCPMPi platform eCPM34,760服务端验证成功server verifications
近 7 个完整 UTC 日:37,739 次展示 · 结算收入 $44.62 · eCPM $1.18。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 100.0% · 失败 14;验证成功不等于展示。
Last 7 complete UTC days: 37,739 impressions · $44.62 settlement revenue · eCPM $1.18. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 100.0% · 14 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
3,220
完成次数 · 2,538 名完成人completions · 2,538 completers
  • Create 10 piglets daily3,220
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Piggy 占平台总启动次数 0.8%,人均启动 3.1 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Piggy contributes 0.8% of platform launches, at 3.1 launches per player. Use cohort metrics—not launch frequency—for retention.

变现:该游戏已产生 2 CiDiCoin 游戏内消耗,2 个累计付费用户(公测以来付费率 0.0%),累计 ARPPU 1 CiDiCoin。Monetization: 2 CiDiCoin spent in-game across 2 cumulative payers (0.0% beta-to-date pay rate), cumulative ARPPU 1.

Last Stand: Breakout

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99909status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
666,332
占平台 9.2%
独立玩家Unique Players
119,002
公测以来
近 24hLast 24h
+7,709
1% 占比
次/人Launches/User
5.6
人均启动launch frequency
7日新玩家New Players · 7d
1,290
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
15.0%
2026-08-08 · 22/147
D7 游戏留存Game Retention
1.7%
2026-08-02 · 1/58
D30 游戏留存Game Retention
10.3%
2026-07-10 · 20/194

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial2,0072,2631.10000.0%0.00.0
昨日Yesterday 完整complete7,1748,5601.20000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete13,21957,0244.30000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete20,523105,3205.10000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
575,051
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$3,116.14结算口径收入settlement revenue$5.42Pi 平台 eCPMPi platform eCPM513,447服务端验证成功server verifications
近 7 个完整 UTC 日:19,118 次展示 · 结算收入 $18.74 · eCPM $0.98。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 456;验证成功不等于展示。
Last 7 complete UTC days: 19,118 impressions · $18.74 settlement revenue · eCPM $0.98. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 456 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
546,217
完成次数 · 84,670 名完成人completions · 84,670 completers
  • Complete 1 Game546,217
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
6,514
获得记录 · 6,514 名用户awards · 6,514 recipients
  • Last Stand: Breakout6,514
1 个有效 GAME 勋章定义;仅统计 medal_status=30、有效、未隐藏、非开发来源的记录。1 active GAME medal definitions; medal_status=30, valid, visible, non-development records only.
洞察:Last Stand: Breakout 占平台总启动次数 9.2%,人均启动 5.6 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Last Stand: Breakout contributes 9.2% of platform launches, at 5.6 launches per player. Use cohort metrics—not launch frequency—for retention.

Bubble Galaxy

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99943status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
144,736
占平台 2.0%
独立玩家Unique Players
32,466
公测以来
近 24hLast 24h
+5,967
4% 占比
次/人Launches/User
4.5
人均启动launch frequency
7日新玩家New Players · 7d
2,399
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
30.4%
2026-08-08 · 65/214
D7 游戏留存Game Retention
7.6%
2026-08-02 · 6/79
D30 游戏留存Game Retention
9.5%
2026-07-10 · 42/442

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial1,0351,1611.10000.0%0.00.0
昨日Yesterday 完整complete5,3736,6071.20000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete14,61952,5243.60000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete23,48890,3573.80000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
42,798
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$60.55结算口径收入settlement revenue$1.41Pi 平台 eCPMPi platform eCPM37,374服务端验证成功server verifications
近 7 个完整 UTC 日:6,669 次展示 · 结算收入 $6.64 · eCPM $1.00。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 24;验证成功不等于展示。
Last 7 complete UTC days: 6,669 impressions · $6.64 settlement revenue · eCPM $1.00. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 24 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
105,250
完成次数 · 43,470 名完成人completions · 43,470 completers
  • Clear any 1 level 105,250
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Bubble Galaxy 占平台总启动次数 2.0%,人均启动 4.5 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Bubble Galaxy contributes 2.0% of platform launches, at 4.5 launches per player. Use cohort metrics—not launch frequency—for retention.

Neko Sanctuary

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99908status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
337,964
占平台 4.7%
独立玩家Unique Players
29,998
公测以来
近 24hLast 24h
+5,906
2% 占比
次/人Launches/User
11.3
人均启动launch frequency
7日新玩家New Players · 7d
501
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
18.6%
2026-08-08 · 13/70
D7 游戏留存Game Retention
12.7%
2026-08-02 · 9/71
D30 游戏留存Game Retention
14.5%
2026-07-10 · 24/165

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial1,0071,2361.20000.0%0.00.0
昨日Yesterday 完整complete4,1886,4001.50000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete7,48044,4835.90000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete13,230166,37812.60000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
1,648,015
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$2,878.46结算口径收入settlement revenue$1.75Pi 平台 eCPMPi platform eCPM1,519,464服务端验证成功server verifications
近 7 个完整 UTC 日:145,986 次展示 · 结算收入 $164.07 · eCPM $1.12。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 1,161;验证成功不等于展示。
Last 7 complete UTC days: 145,986 impressions · $164.07 settlement revenue · eCPM $1.12. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 1,161 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
247,334
完成次数 · 27,382 名完成人completions · 27,382 completers
  • Complete a level and earn at least 1 star.247,334
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
13,262
获得记录 · 13,262 名用户awards · 13,262 recipients
  • Neko Sanctuary13,262
1 个有效 GAME 勋章定义;仅统计 medal_status=30、有效、未隐藏、非开发来源的记录。1 active GAME medal definitions; medal_status=30, valid, visible, non-development records only.
洞察:Neko Sanctuary 占平台总启动次数 4.7%,人均启动 11.3 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Neko Sanctuary contributes 4.7% of platform launches, at 11.3 launches per player. Use cohort metrics—not launch frequency—for retention.

Rainbow Cubes

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99907status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
260,346
占平台 3.6%
独立玩家Unique Players
36,782
公测以来
近 24hLast 24h
+5,887
2% 占比
次/人Launches/User
7.1
人均启动launch frequency
7日新玩家New Players · 7d
1,358
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
20.3%
2026-08-08 · 42/207
D7 游戏留存Game Retention
7.3%
2026-08-02 · 17/233
D30 游戏留存Game Retention
7.1%
2026-07-10 · 25/350

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial1,1451,3491.20000.0%0.00.0
昨日Yesterday 完整complete3,7065,3731.40000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete10,35438,5323.70000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete25,535174,6876.80000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
333,291
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$774.61结算口径收入settlement revenue$2.32Pi 平台 eCPMPi platform eCPM258,300服务端验证成功server verifications
近 7 个完整 UTC 日:11,311 次展示 · 结算收入 $22.02 · eCPM $1.95。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 221;验证成功不等于展示。
Last 7 complete UTC days: 11,311 impressions · $22.02 settlement revenue · eCPM $1.95. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 221 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
77,575
完成次数 · 24,555 名完成人completions · 24,555 completers
  • Score 500 or more in a single Classic Mode game.77,575
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
3,112
获得记录 · 3,112 名用户awards · 3,112 recipients
  • Rainbow Cube3,112
1 个有效 GAME 勋章定义;仅统计 medal_status=30、有效、未隐藏、非开发来源的记录。1 active GAME medal definitions; medal_status=30, valid, visible, non-development records only.
洞察:Rainbow Cubes 占平台总启动次数 3.6%,人均启动 7.1 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Rainbow Cubes contributes 3.6% of platform launches, at 7.1 launches per player. Use cohort metrics—not launch frequency—for retention.

Dragon Hunt

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99938status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
230,230
占平台 3.2%
独立玩家Unique Players
36,293
公测以来
近 24hLast 24h
+4,039
2% 占比
次/人Launches/User
6.3
人均启动launch frequency
7日新玩家New Players · 7d
951
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
16.9%
2026-08-08 · 21/124
D7 游戏留存Game Retention
8.7%
2026-08-02 · 22/254
D30 游戏留存Game Retention
该 cohort 无新玩家no players in cohort

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial4645951.30000.0%0.00.0
昨日Yesterday 完整complete2,5324,2331.70000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete8,54330,0563.50000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete36,279229,6246.30000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
510,615
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$839.19结算口径收入settlement revenue$1.64Pi 平台 eCPMPi platform eCPM474,640服务端验证成功server verifications
近 7 个完整 UTC 日:75,950 次展示 · 结算收入 $133.63 · eCPM $1.76。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 100.0% · 失败 217;验证成功不等于展示。
Last 7 complete UTC days: 75,950 impressions · $133.63 settlement revenue · eCPM $1.76. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 100.0% · 217 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
42,427
完成次数 · 16,885 名完成人completions · 16,885 completers
  • Clear 1 main level42,427
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Dragon Hunt 占平台总启动次数 3.2%,人均启动 6.3 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Dragon Hunt contributes 3.2% of platform launches, at 6.3 launches per player. Use cohort metrics—not launch frequency—for retention.

Cat King Sudoku

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99974status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
73,919
占平台 1.0%
独立玩家Unique Players
16,865
公测以来
近 24hLast 24h
+2,225
3% 占比
次/人Launches/User
4.4
人均启动launch frequency
7日新玩家New Players · 7d
2,594
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
12.0%
2026-08-08 · 33/276
D7 游戏留存Game Retention
5.1%
2026-08-02 · 31/610
D30 游戏留存Game Retention
该 cohort 无新玩家no players in cohort
CiDiCoin 消耗CiDiCoin Spent
460
近 24h +0+0 24h
付费人数Payers
12
34 笔去重订单deduped orders
累计付费率Cumulative Pay Rate
0.1%
公测以来付费用户 / 独立玩家beta-to-date payers / players
ARPPU · CiDiCoin
38
CiDiCoin/付费人coin / payer
ARPU · CiDiCoin
0
CiDiCoin/独立玩家coin / unique player

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial2692981.10000.0%0.00.0
昨日Yesterday 完整complete1,6032,4571.50000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete6,48819,2643.020110.0%0.020.0
近 30 个完整日Last 30 complete days 完整complete16,84473,6214.446034120.1%0.038.3

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
59,108
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$78.80结算口径收入settlement revenue$1.33Pi 平台 eCPMPi platform eCPM54,248服务端验证成功server verifications
近 7 个完整 UTC 日:9,273 次展示 · 结算收入 $16.21 · eCPM $1.75。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 49;验证成功不等于展示。
Last 7 complete UTC days: 9,273 impressions · $16.21 settlement revenue · eCPM $1.75. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 49 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
10,054
完成次数 · 1,905 名完成人completions · 1,905 completers
  • Complete the current day's Daily Challenge10,054
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Cat King Sudoku 占平台总启动次数 1.0%,人均启动 4.4 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Cat King Sudoku contributes 1.0% of platform launches, at 4.4 launches per player. Use cohort metrics—not launch frequency—for retention.

变现:该游戏已产生 460 CiDiCoin 游戏内消耗,12 个累计付费用户(公测以来付费率 0.1%),累计 ARPPU 38 CiDiCoin。Monetization: 460 CiDiCoin spent in-game across 12 cumulative payers (0.1% beta-to-date pay rate), cumulative ARPPU 38.

Grimfort Blaze

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99963status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
11,900
占平台 0.2%
独立玩家Unique Players
5,823
公测以来
近 24hLast 24h
+1,379
12% 占比
次/人Launches/User
2.0
人均启动launch frequency
7日新玩家New Players · 7d
5,787
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
8.3%
2026-08-08 · 47/569
D7 游戏留存Game Retention
该 cohort 无新玩家no players in cohort
D30 游戏留存Game Retention
该 cohort 无新玩家no players in cohort
CiDiCoin 消耗CiDiCoin Spent
6.8K
近 24h +2.6K+2.6K 24h
付费人数Payers
14
162 笔去重订单deduped orders
累计付费率Cumulative Pay Rate
0.2%
公测以来付费用户 / 独立玩家beta-to-date payers / players
ARPPU · CiDiCoin
485
CiDiCoin/付费人coin / payer
ARPU · CiDiCoin
1
CiDiCoin/独立玩家coin / unique player

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial891361.5185422.2%2.192.5
昨日Yesterday 完整complete8851,4361.62.9K5210.1%3.22860.0
近 7 个完整日Last 7 complete days 完整complete5,78911,6662.06.6K118130.2%1.1507.7
近 30 个完整日Last 30 complete days 完整complete5,78911,6852.06.6K120140.2%1.1471.4

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · 映射待处理Ads · mapping required
无法归属,不代表 0 展示Unavailable; this does not mean zero impressions
$0.00结算口径收入settlement revenuePi 平台 eCPMPi platform eCPM0服务端验证成功server verifications
未找到完整的 Pi 应用绑定或原始收益记录。No complete Pi-app mapping or raw revenue history is available.
任务 · 完成事实Tasks · completions
无法统计,不代表 0 次完成Unavailable; this does not mean zero completions
  • 该游戏没有可归属的任务定义No attributable task definition
缺少 game_id 任务定义,无法可靠归属到本游戏。No game_id-linked task definition is available for reliable attribution.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Grimfort Blaze 占平台总启动次数 0.2%,人均启动 2.0 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Grimfort Blaze contributes 0.2% of platform launches, at 2.0 launches per player. Use cohort metrics—not launch frequency—for retention.

变现:该游戏已产生 6.8K CiDiCoin 游戏内消耗,14 个累计付费用户(公测以来付费率 0.2%),累计 ARPPU 485 CiDiCoin。Monetization: 6.8K CiDiCoin spent in-game across 14 cumulative payers (0.2% beta-to-date pay rate), cumulative ARPPU 485.

Screw Puzzle

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99958status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
219,101
占平台 3.0%
独立玩家Unique Players
32,702
公测以来
近 24hLast 24h
+1,308
1% 占比
次/人Launches/User
6.7
人均启动launch frequency
7日新玩家New Players · 7d
356
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
11.1%
2026-08-08 · 5/45
D7 游戏留存Game Retention
3.9%
2026-08-02 · 3/77
D30 游戏留存Game Retention
1.1%
2026-07-10 · 23/2,076

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial46781.70000.0%0.00.0
昨日Yesterday 完整complete4961,3722.80000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete1,8848,8064.70000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete23,594130,7765.50000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
38,919
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$72.78结算口径收入settlement revenue$1.87Pi 平台 eCPMPi platform eCPM35,012服务端验证成功server verifications
近 7 个完整 UTC 日:4,950 次展示 · 结算收入 $9.15 · eCPM $1.85。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 33;验证成功不等于展示。
Last 7 complete UTC days: 4,950 impressions · $9.15 settlement revenue · eCPM $1.85. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 33 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
51,643
完成次数 · 24,173 名完成人completions · 24,173 completers
  • Clear any 1 level51,643
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Screw Puzzle 占平台总启动次数 3.0%,人均启动 6.7 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Screw Puzzle contributes 3.0% of platform launches, at 6.7 launches per player. Use cohort metrics—not launch frequency—for retention.

Grid Color Block

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99967status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
79,198
占平台 1.1%
独立玩家Unique Players
25,002
公测以来
近 24hLast 24h
+1,090
1% 占比
次/人Launches/User
3.2
人均启动launch frequency
7日新玩家New Players · 7d
601
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
12.5%
2026-08-08 · 12/96
D7 游戏留存Game Retention
4.7%
2026-08-02 · 7/149
D30 游戏留存Game Retention
该 cohort 无新玩家no players in cohort

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial73941.30000.0%0.00.0
昨日Yesterday 完整complete6301,1191.80000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete2,4358,4383.50000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete25,00079,0943.20000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
48,789
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$56.93结算口径收入settlement revenue$1.17Pi 平台 eCPMPi platform eCPM45,340服务端验证成功server verifications
近 7 个完整 UTC 日:6,020 次展示 · 结算收入 $7.28 · eCPM $1.21。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 38;验证成功不等于展示。
Last 7 complete UTC days: 6,020 impressions · $7.28 settlement revenue · eCPM $1.21. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 38 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
15,632
完成次数 · 13,017 名完成人completions · 13,017 completers
  • Clear any 1 level15,632
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Grid Color Block 占平台总启动次数 1.1%,人均启动 3.2 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Grid Color Block contributes 1.1% of platform launches, at 3.2 launches per player. Use cohort metrics—not launch frequency—for retention.

Fruit Stack

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99925status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
74,008
占平台 1.0%
独立玩家Unique Players
17,031
公测以来
近 24hLast 24h
+1,559
2% 占比
次/人Launches/User
4.3
人均启动launch frequency
7日新玩家New Players · 7d
264
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
7.0%
2026-08-08 · 3/43
D7 游戏留存Game Retention
4.1%
2026-08-02 · 2/49
D30 游戏留存Game Retention
1.7%
2026-07-10 · 2/120

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial5176711.30000.0%0.00.0
昨日Yesterday 完整complete6091,0281.70000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete1,9637,4053.80000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete8,42641,7945.00000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
458,271
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$718.53结算口径收入settlement revenue$1.57Pi 平台 eCPMPi platform eCPM416,024服务端验证成功server verifications
近 7 个完整 UTC 日:20,763 次展示 · 结算收入 $13.08 · eCPM $0.63。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 374;验证成功不等于展示。
Last 7 complete UTC days: 20,763 impressions · $13.08 settlement revenue · eCPM $0.63. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 374 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
26,479
完成次数 · 15,027 名完成人completions · 15,027 completers
  • Complete 2 Levels26,479
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Fruit Stack 占平台总启动次数 1.0%,人均启动 4.3 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Fruit Stack contributes 1.0% of platform launches, at 4.3 launches per player. Use cohort metrics—not launch frequency—for retention.

Hexa Nova

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99973status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
83,506
占平台 1.2%
独立玩家Unique Players
22,699
公测以来
近 24hLast 24h
+816
1% 占比
次/人Launches/User
3.7
人均启动launch frequency
7日新玩家New Players · 7d
733
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
8.9%
2026-08-08 · 8/90
D7 游戏留存Game Retention
2.0%
2026-08-02 · 19/971
D30 游戏留存Game Retention
该 cohort 无新玩家no players in cohort

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial51631.20000.0%0.00.0
昨日Yesterday 完整complete5128521.70000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete3,0287,2402.40000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete22,69283,4433.70000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
75,198
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$77.51结算口径收入settlement revenue$1.03Pi 平台 eCPMPi platform eCPM68,138服务端验证成功server verifications
近 7 个完整 UTC 日:11,523 次展示 · 结算收入 $12.40 · eCPM $1.08。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 87;验证成功不等于展示。
Last 7 complete UTC days: 11,523 impressions · $12.40 settlement revenue · eCPM $1.08. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 87 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
37,347
完成次数 · 19,246 名完成人completions · 19,246 completers
  • Clear any 1 level37,347
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Hexa Nova 占平台总启动次数 1.2%,人均启动 3.7 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Hexa Nova contributes 1.2% of platform launches, at 3.7 launches per player. Use cohort metrics—not launch frequency—for retention.

Goods Sorting

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99962status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
167,114
占平台 2.3%
独立玩家Unique Players
30,356
公测以来
近 24hLast 24h
+1,488
1% 占比
次/人Launches/User
5.5
人均启动launch frequency
7日新玩家New Players · 7d
335
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
7.1%
2026-08-08 · 3/42
D7 游戏留存Game Retention
1.9%
2026-08-02 · 6/322
D30 游戏留存Game Retention
该 cohort 无新玩家no players in cohort

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial8048521.10000.0%0.00.0
昨日Yesterday 完整complete4587361.60000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete3,2396,6912.10000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete30,303166,1335.50000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
52,031
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$49.27结算口径收入settlement revenue$0.95Pi 平台 eCPMPi platform eCPM46,436服务端验证成功server verifications
近 7 个完整 UTC 日:3,868 次展示 · 结算收入 $3.93 · eCPM $1.02。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 34;验证成功不等于展示。
Last 7 complete UTC days: 3,868 impressions · $3.93 settlement revenue · eCPM $1.02. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 34 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
107,056
完成次数 · 23,882 名完成人completions · 23,882 completers
  • Clear any 1 level107,056
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Goods Sorting 占平台总启动次数 2.3%,人均启动 5.5 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Goods Sorting contributes 2.3% of platform launches, at 5.5 launches per player. Use cohort metrics—not launch frequency—for retention.

Bus Jam

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99960status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
222,597
占平台 3.1%
独立玩家Unique Players
34,828
公测以来
近 24hLast 24h
+1,826
1% 占比
次/人Launches/User
6.4
人均启动launch frequency
7日新玩家New Players · 7d
326
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
12.8%
2026-08-08 · 5/39
D7 游戏留存Game Retention
1.9%
2026-08-02 · 1/52
D30 游戏留存Game Retention
1.4%
2026-07-10 · 29/2,007

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial1,0831,2241.10000.0%0.00.0
昨日Yesterday 完整complete4617031.50000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete1,7405,3253.10000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete26,301114,6104.40000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
289,190
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$426.37结算口径收入settlement revenue$1.47Pi 平台 eCPMPi platform eCPM269,087服务端验证成功server verifications
近 7 个完整 UTC 日:6,571 次展示 · 结算收入 $7.39 · eCPM $1.12。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 208;验证成功不等于展示。
Last 7 complete UTC days: 6,571 impressions · $7.39 settlement revenue · eCPM $1.12. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 208 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
99,817
完成次数 · 31,129 名完成人completions · 31,129 completers
  • clear any 1 level99,817
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Bus Jam 占平台总启动次数 3.1%,人均启动 6.4 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Bus Jam contributes 3.1% of platform launches, at 6.4 launches per player. Use cohort metrics—not launch frequency—for retention.

2248 Nexum

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99946status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
93,066
占平台 1.3%
独立玩家Unique Players
18,276
公测以来
近 24hLast 24h
+676
1% 占比
次/人Launches/User
5.1
人均启动launch frequency
7日新玩家New Players · 7d
178
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
20.7%
2026-08-08 · 6/29
D7 游戏留存Game Retention
0.0%
2026-08-02 · 0/16
D30 游戏留存Game Retention
0.5%
2026-07-10 · 2/409

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial60751.20000.0%0.00.0
昨日Yesterday 完整complete4216851.60000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete1,2615,0804.00000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete9,01940,2044.50000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
101,700
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$144.09结算口径收入settlement revenue$1.42Pi 平台 eCPMPi platform eCPM90,113服务端验证成功server verifications
近 7 个完整 UTC 日:3,657 次展示 · 结算收入 $5.93 · eCPM $1.62。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.8% · 失败 136;验证成功不等于展示。
Last 7 complete UTC days: 3,657 impressions · $5.93 settlement revenue · eCPM $1.62. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.8% · 136 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
54,605
完成次数 · 18,621 名完成人completions · 18,621 completers
  • Complete 1 phase54,605
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:2248 Nexum 占平台总启动次数 1.3%,人均启动 5.1 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: 2248 Nexum contributes 1.3% of platform launches, at 5.1 launches per player. Use cohort metrics—not launch frequency—for retention.

MatchA.I.

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99903status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
285,011
占平台 4.0%
独立玩家Unique Players
63,663
公测以来
近 24hLast 24h
+391
0% 占比
次/人Launches/User
4.5
人均启动launch frequency
7日新玩家New Players · 7d
118
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
0.0%
2026-08-08 · 0/16
D7 游戏留存Game Retention
0.4%
2026-08-02 · 1/224
D30 游戏留存Game Retention
1.3%
2026-07-10 · 1/75

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial47531.10000.0%0.00.0
昨日Yesterday 完整complete3014031.30000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete2,3384,5952.00000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete16,29666,0394.10000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
304,666
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$663.14结算口径收入settlement revenue$2.18Pi 平台 eCPMPi platform eCPM272,047服务端验证成功server verifications
近 7 个完整 UTC 日:3,639 次展示 · 结算收入 $4.31 · eCPM $1.18。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 193;验证成功不等于展示。
Last 7 complete UTC days: 3,639 impressions · $4.31 settlement revenue · eCPM $1.18. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 193 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
261,259
完成次数 · 55,161 名完成人completions · 55,161 completers
  • Single Player Mode – Clear 1 Level261,259
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
900
获得记录 · 900 名用户awards · 900 recipients
  • Match.AI.900
1 个有效 GAME 勋章定义;仅统计 medal_status=30、有效、未隐藏、非开发来源的记录。1 active GAME medal definitions; medal_status=30, valid, visible, non-development records only.
洞察:MatchA.I. 占平台总启动次数 4.0%,人均启动 4.5 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: MatchA.I. contributes 4.0% of platform launches, at 4.5 launches per player. Use cohort metrics—not launch frequency—for retention.

Color Burst

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99939status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
121,402
占平台 1.7%
独立玩家Unique Players
20,908
公测以来
近 24hLast 24h
+472
0% 占比
次/人Launches/User
5.8
人均启动launch frequency
7日新玩家New Players · 7d
126
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
0.0%
2026-08-08 · 0/11
D7 游戏留存Game Retention
0.0%
2026-08-02 · 0/169
D30 游戏留存Game Retention
2.2%
2026-07-10 · 3/134

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial37511.40000.0%0.00.0
昨日Yesterday 完整complete2184792.20000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete1,4204,2183.00000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete19,435112,6705.80000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
260,751
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$393.87结算口径收入settlement revenue$1.51Pi 平台 eCPMPi platform eCPM227,712服务端验证成功server verifications
近 7 个完整 UTC 日:7,741 次展示 · 结算收入 $12.56 · eCPM $1.62。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 131;验证成功不等于展示。
Last 7 complete UTC days: 7,741 impressions · $12.56 settlement revenue · eCPM $1.62. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 131 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
37,966
完成次数 · 13,695 名完成人completions · 13,695 completers
  • Clear 3,000 fruits37,966
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Color Burst 占平台总启动次数 1.7%,人均启动 5.8 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Color Burst contributes 1.7% of platform launches, at 5.8 launches per player. Use cohort metrics—not launch frequency—for retention.

Tap Bead

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99918status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
124,982
占平台 1.7%
独立玩家Unique Players
36,185
公测以来
近 24hLast 24h
+504
0% 占比
次/人Launches/User
3.5
人均启动launch frequency
7日新玩家New Players · 7d
133
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
4.3%
2026-08-08 · 1/23
D7 游戏留存Game Retention
3.2%
2026-08-02 · 1/31
D30 游戏留存Game Retention
0.0%
2026-07-10 · 0/136

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial30541.80000.0%0.00.0
昨日Yesterday 完整complete1865152.80000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete5513,9987.30000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete2,63919,7447.50000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
378,466
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$391.16结算口径收入settlement revenue$1.03Pi 平台 eCPMPi platform eCPM355,649服务端验证成功server verifications
近 7 个完整 UTC 日:22,357 次展示 · 结算收入 $9.31 · eCPM $0.42。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 220;验证成功不等于展示。
Last 7 complete UTC days: 22,357 impressions · $9.31 settlement revenue · eCPM $0.42. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 220 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
41,368
完成次数 · 24,776 名完成人completions · 24,776 completers
  • Complete a level41,368
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Tap Bead 占平台总启动次数 1.7%,人均启动 3.5 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Tap Bead contributes 1.7% of platform launches, at 3.5 launches per player. Use cohort metrics—not launch frequency—for retention.

Num Tactics

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99912status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
198,510
占平台 2.8%
独立玩家Unique Players
48,039
公测以来
近 24hLast 24h
+563
0% 占比
次/人Launches/User
4.1
人均启动launch frequency
7日新玩家New Players · 7d
352
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
3.8%
2026-08-08 · 2/52
D7 游戏留存Game Retention
1.9%
2026-08-02 · 1/52
D30 游戏留存Game Retention
2.5%
2026-07-10 · 4/163

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial73811.10000.0%0.00.0
昨日Yesterday 完整complete4345851.30000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete1,5893,9342.50000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete6,41120,4813.20000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
245,855
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$594.90结算口径收入settlement revenue$2.42Pi 平台 eCPMPi platform eCPM215,763服务端验证成功server verifications
近 7 个完整 UTC 日:2,954 次展示 · 结算收入 $3.50 · eCPM $1.18。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 261;验证成功不等于展示。
Last 7 complete UTC days: 2,954 impressions · $3.50 settlement revenue · eCPM $1.18. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 261 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
9,650
完成次数 · 4,911 名完成人completions · 4,911 completers
  • Complete 1 daily game and merge to 1024.9,650
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
379
获得记录 · 379 名用户awards · 379 recipients
  • Num Tactics379
1 个有效 GAME 勋章定义;仅统计 medal_status=30、有效、未隐藏、非开发来源的记录。1 active GAME medal definitions; medal_status=30, valid, visible, non-development records only.
洞察:Num Tactics 占平台总启动次数 2.8%,人均启动 4.1 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Num Tactics contributes 2.8% of platform launches, at 4.1 launches per player. Use cohort metrics—not launch frequency—for retention.

Star Wall

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99964status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
17,516
占平台 0.2%
独立玩家Unique Players
7,894
公测以来
近 24hLast 24h
+446
3% 占比
次/人Launches/User
2.2
人均启动launch frequency
7日新玩家New Players · 7d
961
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
7.7%
2026-08-08 · 12/155
D7 游戏留存Game Retention
2.6%
2026-08-02 · 14/536
D30 游戏留存Game Retention
该 cohort 无新玩家no players in cohort
CiDiCoin 消耗CiDiCoin Spent
1.8K
近 24h +990+990 24h
付费人数Payers
13
27 笔去重订单deduped orders
累计付费率Cumulative Pay Rate
0.2%
公测以来付费用户 / 独立玩家beta-to-date payers / players
ARPPU · CiDiCoin
136
CiDiCoin/付费人coin / payer
ARPU · CiDiCoin
0
CiDiCoin/独立玩家coin / unique player

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial34451.30000.0%0.00.0
昨日Yesterday 完整complete3114941.69901220.6%3.2495.0
近 7 个完整日Last 7 complete days 完整complete1,7033,7452.21K1330.2%0.6335.0
近 30 个完整日Last 30 complete days 完整complete7,88517,4662.21.8K22120.2%0.2147.5

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · 映射待处理Ads · mapping required
无法归属,不代表 0 展示Unavailable; this does not mean zero impressions
$0.00结算口径收入settlement revenuePi 平台 eCPMPi platform eCPM0服务端验证成功server verifications
未找到完整的 Pi 应用绑定或原始收益记录。No complete Pi-app mapping or raw revenue history is available.
任务 · 完成事实Tasks · completions
无法统计,不代表 0 次完成Unavailable; this does not mean zero completions
  • 该游戏没有可归属的任务定义No attributable task definition
缺少 game_id 任务定义,无法可靠归属到本游戏。No game_id-linked task definition is available for reliable attribution.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Star Wall 占平台总启动次数 0.2%,人均启动 2.2 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Star Wall contributes 0.2% of platform launches, at 2.2 launches per player. Use cohort metrics—not launch frequency—for retention.

变现:该游戏已产生 1.8K CiDiCoin 游戏内消耗,13 个累计付费用户(公测以来付费率 0.2%),累计 ARPPU 136 CiDiCoin。Monetization: 1.8K CiDiCoin spent in-game across 13 cumulative payers (0.2% beta-to-date pay rate), cumulative ARPPU 136.

Cavalier Toy Match

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99911status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
104,879
占平台 1.5%
独立玩家Unique Players
28,701
公测以来
近 24hLast 24h
+347
0% 占比
次/人Launches/User
3.7
人均启动launch frequency
7日新玩家New Players · 7d
31
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
0.0%
2026-08-08 · 0/4
D7 游戏留存Game Retention
0.0%
2026-08-02 · 0/6
D30 游戏留存Game Retention
1.4%
2026-07-10 · 1/69

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial30391.30000.0%0.00.0
昨日Yesterday 完整complete1433612.50000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete2912,6839.20000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete2,05518,4439.00000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
227,323
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$422.62结算口径收入settlement revenue$1.86Pi 平台 eCPMPi platform eCPM202,081服务端验证成功server verifications
近 7 个完整 UTC 日:4,857 次展示 · 结算收入 $5.90 · eCPM $1.21。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 162;验证成功不等于展示。
Last 7 complete UTC days: 4,857 impressions · $5.90 settlement revenue · eCPM $1.21. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 162 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
65,655
完成次数 · 24,057 名完成人completions · 24,057 completers
  • Complete 1 Level Challenge65,655
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
485
获得记录 · 485 名用户awards · 485 recipients
  • Cavalier Toy Match485
1 个有效 GAME 勋章定义;仅统计 medal_status=30、有效、未隐藏、非开发来源的记录。1 active GAME medal definitions; medal_status=30, valid, visible, non-development records only.
洞察:Cavalier Toy Match 占平台总启动次数 1.5%,人均启动 3.7 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Cavalier Toy Match contributes 1.5% of platform launches, at 3.7 launches per player. Use cohort metrics—not launch frequency—for retention.

Boop Blast

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99956status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
161,948
占平台 2.2%
独立玩家Unique Players
32,156
公测以来
近 24hLast 24h
+325
0% 占比
次/人Launches/User
5.0
人均启动launch frequency
7日新玩家New Players · 7d
108
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
16.7%
2026-08-08 · 3/18
D7 游戏留存Game Retention
0.0%
2026-08-02 · 0/30
D30 游戏留存Game Retention
0.0%
2026-07-10 · 0/487

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial13272.10000.0%0.00.0
昨日Yesterday 完整complete1603412.10000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete6002,1003.50000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete16,98560,5193.60000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
103,449
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$79.58结算口径收入settlement revenue$0.77Pi 平台 eCPMPi platform eCPM92,922服务端验证成功server verifications
近 7 个完整 UTC 日:2,526 次展示 · 结算收入 $1.97 · eCPM $0.78。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 79;验证成功不等于展示。
Last 7 complete UTC days: 2,526 impressions · $1.97 settlement revenue · eCPM $0.78. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 79 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
144,980
完成次数 · 34,584 名完成人completions · 34,584 completers
  • Clear any 1 level144,980
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Boop Blast 占平台总启动次数 2.2%,人均启动 5.0 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Boop Blast contributes 2.2% of platform launches, at 5.0 launches per player. Use cohort metrics—not launch frequency—for retention.

Gemnova

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99921status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
69,151
占平台 1.0%
独立玩家Unique Players
19,905
公测以来
近 24hLast 24h
+242
0% 占比
次/人Launches/User
3.5
人均启动launch frequency
7日新玩家New Players · 7d
74
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
9.1%
2026-08-08 · 1/11
D7 游戏留存Game Retention
0.0%
2026-08-02 · 0/14
D30 游戏留存Game Retention
1.1%
2026-07-10 · 1/91

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial16191.20000.0%0.00.0
昨日Yesterday 完整complete1672711.60000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete5091,7153.40000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete14,77742,7502.90000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
150,732
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$349.36结算口径收入settlement revenue$2.32Pi 平台 eCPMPi platform eCPM135,608服务端验证成功server verifications
近 7 个完整 UTC 日:2,800 次展示 · 结算收入 $3.33 · eCPM $1.19。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 149;验证成功不等于展示。
Last 7 complete UTC days: 2,800 impressions · $3.33 settlement revenue · eCPM $1.19. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 149 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
126,357
完成次数 · 33,496 名完成人completions · 33,496 completers
  • Play any level126,357
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Gemnova 占平台总启动次数 1.0%,人均启动 3.5 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Gemnova contributes 1.0% of platform launches, at 3.5 launches per player. Use cohort metrics—not launch frequency—for retention.

Bubble Saga Elves

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99945status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
162,135
占平台 2.2%
独立玩家Unique Players
37,427
公测以来
近 24hLast 24h
+157
0% 占比
次/人Launches/User
4.3
人均启动launch frequency
7日新玩家New Players · 7d
130
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
0.0%
2026-08-08 · 0/25
D7 游戏留存Game Retention
0.0%
2026-08-02 · 0/33
D30 游戏留存Game Retention
0.0%
2026-07-10 · 0/462

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial781.10000.0%0.00.0
昨日Yesterday 完整complete1421761.20000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete6971,2131.70000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete21,01275,9013.60000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
53,828
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$67.78结算口径收入settlement revenue$1.26Pi 平台 eCPMPi platform eCPM48,117服务端验证成功server verifications
近 7 个完整 UTC 日:509 次展示 · 结算收入 $1.48 · eCPM $2.91。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 33;验证成功不等于展示。
Last 7 complete UTC days: 509 impressions · $1.48 settlement revenue · eCPM $2.91. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 33 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
50,884
完成次数 · 20,903 名完成人completions · 20,903 completers
  • pass any level50,884
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Bubble Saga Elves 占平台总启动次数 2.2%,人均启动 4.3 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Bubble Saga Elves contributes 2.2% of platform launches, at 4.3 launches per player. Use cohort metrics—not launch frequency—for retention.

coin whack

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99920status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
24,717
占平台 0.3%
独立玩家Unique Players
7,696
公测以来
近 24hLast 24h
+0
0% 占比
次/人Launches/User
3.2
人均启动launch frequency
7日新玩家New Players · 7d
56
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
0.0%
2026-08-08 · 0/18
D7 游戏留存Game Retention
0.0%
2026-08-02 · 0/14
D30 游戏留存Game Retention
0.0%
2026-07-10 · 0/87
CiDiCoin 消耗CiDiCoin Spent
21.6K
近 24h +0+0 24h
付费人数Payers
22
43 笔去重订单deduped orders
累计付费率Cumulative Pay Rate
0.3%
公测以来付费用户 / 独立玩家beta-to-date payers / players
ARPPU · CiDiCoin
983
CiDiCoin/付费人coin / payer
ARPU · CiDiCoin
2
CiDiCoin/独立玩家coin / unique player

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial000.00000.0%0.00.0
昨日Yesterday 完整complete000.00000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete2399934.20000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete2,2808,6783.80000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
236,150
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$654.28结算口径收入settlement revenue$2.77Pi 平台 eCPMPi platform eCPM227,016服务端验证成功server verifications
近 7 个完整 UTC 日:3,635 次展示 · 结算收入 $3.96 · eCPM $1.09。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 100.0% · 失败 56;验证成功不等于展示。
Last 7 complete UTC days: 3,635 impressions · $3.96 settlement revenue · eCPM $1.09. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 100.0% · 56 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
9,243
完成次数 · 6,963 名完成人completions · 6,963 completers
  • Clear 10 waves9,243
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:coin whack 占平台总启动次数 0.3%,人均启动 3.2 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: coin whack contributes 0.3% of platform launches, at 3.2 launches per player. Use cohort metrics—not launch frequency—for retention.

变现:该游戏已产生 21.6K CiDiCoin 游戏内消耗,22 个累计付费用户(公测以来付费率 0.3%),累计 ARPPU 983 CiDiCoin。Monetization: 21.6K CiDiCoin spent in-game across 22 cumulative payers (0.3% beta-to-date pay rate), cumulative ARPPU 983.

Rainbow Sort

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99924status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
53,211
占平台 0.7%
独立玩家Unique Players
14,278
公测以来
近 24hLast 24h
+111
0% 占比
次/人Launches/User
3.7
人均启动launch frequency
7日新玩家New Players · 7d
163
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
17.2%
2026-08-08 · 5/29
D7 游戏留存Game Retention
0.0%
2026-08-02 · 0/19
D30 游戏留存Game Retention
0.3%
2026-07-10 · 1/310
CiDiCoin 消耗CiDiCoin Spent
425
近 24h +0+0 24h
付费人数Payers
16
22 笔去重订单deduped orders
累计付费率Cumulative Pay Rate
0.1%
公测以来付费用户 / 独立玩家beta-to-date payers / players
ARPPU · CiDiCoin
26
CiDiCoin/付费人coin / payer
ARPU · CiDiCoin
0
CiDiCoin/独立玩家coin / unique player

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial881.00000.0%0.00.0
昨日Yesterday 完整complete1051251.20000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete4968761.80000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete6,00112,5272.1106530.0%0.035.5

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · 映射待处理Ads · mapping required
无法归属,不代表 0 展示Unavailable; this does not mean zero impressions
$0.00结算口径收入settlement revenuePi 平台 eCPMPi platform eCPM0服务端验证成功server verifications
未找到完整的 Pi 应用绑定或原始收益记录。No complete Pi-app mapping or raw revenue history is available.
任务 · 完成事实Tasks · completions
70,278
完成次数 · 20,751 名完成人completions · 20,751 completers
  • Complete any level70,278
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Rainbow Sort 占平台总启动次数 0.7%,人均启动 3.7 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Rainbow Sort contributes 0.7% of platform launches, at 3.7 launches per player. Use cohort metrics—not launch frequency—for retention.

变现:该游戏已产生 425 CiDiCoin 游戏内消耗,16 个累计付费用户(公测以来付费率 0.1%),累计 ARPPU 26 CiDiCoin。Monetization: 425 CiDiCoin spent in-game across 16 cumulative payers (0.1% beta-to-date pay rate), cumulative ARPPU 26.

Cake Planet

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99959status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
75,480
占平台 1.0%
独立玩家Unique Players
26,900
公测以来
近 24hLast 24h
+94
0% 占比
次/人Launches/User
2.8
人均启动launch frequency
7日新玩家New Players · 7d
93
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
5.9%
2026-08-08 · 1/17
D7 游戏留存Game Retention
0.0%
2026-08-02 · 0/28
D30 游戏留存Game Retention
0.3%
2026-07-10 · 6/1,746

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial111.00000.0%0.00.0
昨日Yesterday 完整complete761101.40000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete3157172.30000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete15,81537,0712.30000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
73,708
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$129.16结算口径收入settlement revenue$1.75Pi 平台 eCPMPi platform eCPM68,518服务端验证成功server verifications
近 7 个完整 UTC 日:4,248 次展示 · 结算收入 $6.85 · eCPM $1.61。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 39;验证成功不等于展示。
Last 7 complete UTC days: 4,248 impressions · $6.85 settlement revenue · eCPM $1.61. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 39 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
4,306
完成次数 · 1,698 名完成人completions · 1,698 completers
  • Complete 2 game 4,306
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Cake Planet 占平台总启动次数 1.0%,人均启动 2.8 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Cake Planet contributes 1.0% of platform launches, at 2.8 launches per player. Use cohort metrics—not launch frequency—for retention.

Hexa Puzzle Realm

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99914status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
96,810
占平台 1.3%
独立玩家Unique Players
31,256
公测以来
近 24hLast 24h
+89
0% 占比
次/人Launches/User
3.1
人均启动launch frequency
7日新玩家New Players · 7d
89
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
5.6%
2026-08-08 · 1/18
D7 游戏留存Game Retention
0.0%
2026-08-02 · 0/15
D30 游戏留存Game Retention
0.0%
2026-07-10 · 0/83

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial771.00000.0%0.00.0
昨日Yesterday 完整complete76941.20000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete3136832.20000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete1,7854,2562.40000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
101,790
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$292.87结算口径收入settlement revenue$2.88Pi 平台 eCPMPi platform eCPM87,280服务端验证成功server verifications
近 7 个完整 UTC 日:928 次展示 · 结算收入 $0.95 · eCPM $1.02。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 69;验证成功不等于展示。
Last 7 complete UTC days: 928 impressions · $0.95 settlement revenue · eCPM $1.02. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 69 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
24,562
完成次数 · 8,963 名完成人completions · 8,963 completers
  • Complete 1 game daily and score 5,000 points.24,562
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
952
获得记录 · 952 名用户awards · 952 recipients
  • Hexa Puzzle Realm952
1 个有效 GAME 勋章定义;仅统计 medal_status=30、有效、未隐藏、非开发来源的记录。1 active GAME medal definitions; medal_status=30, valid, visible, non-development records only.
洞察:Hexa Puzzle Realm 占平台总启动次数 1.3%,人均启动 3.1 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Hexa Puzzle Realm contributes 1.3% of platform launches, at 3.1 launches per player. Use cohort metrics—not launch frequency—for retention.

Mirage 2048

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99944status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
37,653
占平台 0.5%
独立玩家Unique Players
18,354
公测以来
近 24hLast 24h
+104
0% 占比
次/人Launches/User
2.1
人均启动launch frequency
7日新玩家New Players · 7d
207
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
3.0%
2026-08-08 · 1/33
D7 游戏留存Game Retention
0.0%
2026-08-02 · 0/54
D30 游戏留存Game Retention
该 cohort 无新玩家no players in cohort

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial20221.10000.0%0.00.0
昨日Yesterday 完整complete74921.20000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete4986641.30000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete18,35037,5942.00000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
9,837
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$15.65结算口径收入settlement revenue$1.59Pi 平台 eCPMPi platform eCPM8,352服务端验证成功server verifications
近 7 个完整 UTC 日:212 次展示 · 结算收入 $0.34 · eCPM $1.60。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 8;验证成功不等于展示。
Last 7 complete UTC days: 212 impressions · $0.34 settlement revenue · eCPM $1.60. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 8 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
5
完成次数 · 2 名完成人completions · 2 completers
  • Merge 2048 in Mirage5
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Mirage 2048 占平台总启动次数 0.5%,人均启动 2.1 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Mirage 2048 contributes 0.5% of platform launches, at 2.1 launches per player. Use cohort metrics—not launch frequency—for retention.

NitroBlox

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99965status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
32,598
占平台 0.5%
独立玩家Unique Players
16,985
公测以来
近 24hLast 24h
+0
0% 占比
次/人Launches/User
1.9
人均启动launch frequency
7日新玩家New Players · 7d
223
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
该 cohort 无新玩家no players in cohort
D7 游戏留存Game Retention
0.0%
2026-08-02 · 0/130
D30 游戏留存Game Retention
0.0%
2026-07-10 · 0/1

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial000.00000.0%0.00.0
昨日Yesterday 完整complete000.00000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete5096471.30000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete16,98532,5961.90000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
9,274
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$16.40结算口径收入settlement revenue$1.77Pi 平台 eCPMPi platform eCPM7,449服务端验证成功server verifications
近 7 个完整 UTC 日:193 次展示 · 结算收入 $0.46 · eCPM $2.38。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 99.9% · 失败 8;验证成功不等于展示。
Last 7 complete UTC days: 193 impressions · $0.46 settlement revenue · eCPM $2.38. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 99.9% · 8 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
3,246
完成次数 · 2,093 名完成人completions · 2,093 completers
  • Collect 20 coins3,246
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:NitroBlox 占平台总启动次数 0.5%,人均启动 1.9 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: NitroBlox contributes 0.5% of platform launches, at 1.9 launches per player. Use cohort metrics—not launch frequency—for retention.

Pathora

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99978status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
2,795
占平台 0.0%
独立玩家Unique Players
2,262
公测以来
近 24hLast 24h
+2,767
99% 占比
次/人Launches/User
1.2
人均启动launch frequency
7日新玩家New Players · 7d
1
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
该 cohort 无新玩家no players in cohort
D7 游戏留存Game Retention
0.0%
2026-08-02 · 0/1
D30 游戏留存Game Retention
该 cohort 无新玩家no players in cohort

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial2,2882,8121.20000.0%0.00.0
昨日Yesterday 完整complete000.00000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete3165.30000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete3289.30000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
13
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$0.02结算口径收入settlement revenue$1.54Pi 平台 eCPMPi platform eCPM1,730服务端验证成功server verifications
近 7 个完整 UTC 日:10 次展示 · 结算收入 $0.02 · eCPM $2.00。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 100.0% · 失败 0;验证成功不等于展示。
Last 7 complete UTC days: 10 impressions · $0.02 settlement revenue · eCPM $2.00. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 100.0% · 0 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
2,113
完成次数 · 2,113 名完成人completions · 2,113 completers
  • Complete any 1 level2,113
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Pathora 占平台总启动次数 0.0%,人均启动 1.2 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Pathora contributes 0.0% of platform launches, at 1.2 launches per player. Use cohort metrics—not launch frequency—for retention.

Cooking Tile

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99975status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
1,058
占平台 0.0%
独立玩家Unique Players
958
公测以来
近 24hLast 24h
+989
93% 占比
次/人Launches/User
1.1
人均启动launch frequency
7日新玩家New Players · 7d
0
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
该 cohort 无新玩家no players in cohort
D7 游戏留存Game Retention
该 cohort 无新玩家no players in cohort
D30 游戏留存Game Retention
该 cohort 无新玩家no players in cohort

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial9881,0201.00000.0%0.00.0
昨日Yesterday 完整complete000.00000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete000.00000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete26934.50000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
35
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$0.06结算口径收入settlement revenue$1.71Pi 平台 eCPMPi platform eCPM599服务端验证成功server verifications
近 7 个完整 UTC 日:0 次展示 · 结算收入 $0.00 · eCPM —。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 100.0% · 失败 0;验证成功不等于展示。
Last 7 complete UTC days: 0 impressions · $0.00 settlement revenue · eCPM —. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 100.0% · 0 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
919
完成次数 · 919 名完成人completions · 919 completers
  • play game win or lose919
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Cooking Tile 占平台总启动次数 0.0%,人均启动 1.1 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Cooking Tile contributes 0.0% of platform launches, at 1.1 launches per player. Use cohort metrics—not launch frequency—for retention.

Archery

该游戏自公测以来的启动趋势与核心指标。启动 = 进入游戏事件,不代表真实回合。Launch trend and core metrics since beta. Launches are entry events, not gameplay rounds.
ID 99950status=1PRODUCTION上线日期Launch品类 / 平台待补字段Category / platform fields missing
Day
Week
Month
Bar
线Line
总启动次数Total Launches
1,038
占平台 0.0%
独立玩家Unique Players
883
公测以来
近 24hLast 24h
+930
90% 占比
次/人Launches/User
1.2
人均启动launch frequency
7日新玩家New Players · 7d
0
最近 7 个完整 UTC 日last 7 complete UTC days
D1 游戏留存Game Retention
该 cohort 无新玩家no players in cohort
D7 游戏留存Game Retention
该 cohort 无新玩家no players in cohort
D30 游戏留存Game Retention
该 cohort 无新玩家no players in cohort

同周期经营指标Same-window operating metrics

付费率、ARPU、ARPPU 均使用同一时间窗口;ARPU/ARPPU 单位为 CiDiCoin,不换算 USDT 或 USD;订单按 order_no 去重。Pay rate, ARPU and ARPPU use the same window; ARPU/ARPPU are denominated in CiDiCoin with no USDT or USD conversion; orders are deduplicated by order_no.

窗口WindowDAU 启动Launches 次/人Avg 消耗Spend 订单Orders 付费用户Payers 付费率Pay rate ARPU
CiDiCoin
ARPPU
CiDiCoin
今日(进行中)Today · partial 进行中partial8979491.10000.0%0.00.0
昨日Yesterday 完整complete000.00000.0%0.00.0
近 7 个完整日Last 7 complete days 完整complete000.00000.0%0.00.0
近 30 个完整日Last 30 complete days 完整complete27236.00000.0%0.00.0

增长与参与信号Growth & participation signals

只展示现有服务端可以证明的数据;缺少埋点的分母不会推算。Only server-verifiable signals are shown; missing denominators are never inferred.

广告 · Pi 平台口径Ads · Pi platform
23
impressions · 截至 2026-08-09 UTCimpressions · through 2026-08-09 UTC
$0.05结算口径收入settlement revenue$2.17Pi 平台 eCPMPi platform eCPM28服务端验证成功server verifications
近 7 个完整 UTC 日:0 次展示 · 结算收入 $0.00 · eCPM —。展示/eCPM 来自Pi DevPortal 原始层,收入来自结算层。
服务端验证率 100.0% · 失败 0;验证成功不等于展示。
Last 7 complete UTC days: 0 impressions · $0.00 settlement revenue · eCPM —. Impressions/eCPM use the Pi DevPortal raw layer; revenue uses the settlement layer.
Server verification rate 100.0% · 0 failed; a granted verification is not an impression.
任务 · 完成事实Tasks · completions
672
完成次数 · 672 名完成人completions · 672 completers
  • Pass any level672
1 个游戏任务定义;完成记录是历史事实,不用定义当前的 valid/source 倒删。1 game task definitions; historical completion facts are not erased by current definition valid/source values.
缺少参与人数,因此不展示任务完成率。Participation is missing, so no completion rate is shown.
勋章 · 已获得Medals · acquired
无法统计,不代表 0 人获得Unavailable; this does not mean zero awards
  • 该游戏没有可归属的 GAME 勋章定义No attributable GAME medal definition
平台勋章的 game_id 为空,不能可靠归属到本游戏;需由上游补齐映射。Platform medals have no game_id and cannot be reliably assigned to this game; upstream mapping is required.
洞察:Archery 占平台总启动次数 0.0%,人均启动 1.2 次。该值描述重复进入频次,留存表现请以 cohort 指标为准。Insight: Archery contributes 0.0% of platform launches, at 1.2 launches per player. Use cohort metrics—not launch frequency—for retention.

锦标赛总览All Tournaments

平台上线以来共 16 场赛事,吸引 115,144 人次报名。当前所有付费赛事均通过 CiDiScore 报名,未来 CiDiCoin 上线后会陆续迁移到付费奖池模式。16 tournaments since launch, drawing 115,144 total entries. All paid events currently use CiDiScore; CiDiCoin will roll out for paid prize pools over time.
总赛事Total Events
16
1 进行中 · 15 已结算 · 0 取消1 live · 15 settled · 0 cancelled
有效报名Valid Entries
115,144
排除取消资格;115,144 为各赛事去重用户之和disqualified excluded; 115,144 sums per-event unique users
奖池总额Total Prize Pool
5.11M
mixed
平均报名Avg Entries
7,196
每场赛事per event

赛事明细Event List

状态Status 名称Name 游戏Game 奖池规则Prize Rule 报名费Entry Fee 报名数Entries 有效成绩用户Scoring Users 当前第 1 名得分Rank #1 Score 奖池Prize Pool 开始时间Start (UTC)
PUBLISHED
Ranked by total levels cleared in norm…
EVT-20260806-001
PathoraPERCENT50 CiDiScore762481034,2902026-08-10 02:00
SETTLED
Rank by cleared stages
EVT-20260802-001
Meme WarPERCENT50 CiDiScore7,1865,2500323,4152026-08-03 02:00
SETTLED
Ranked by maximum cleared levels under…
EVT-20260724-001
Cat King SudokuPERCENT50 CiDiScore6,9011,4720310,5452026-07-27 02:00
SETTLED
Complete a Hard Mode match with the hi…
EVT-20260721-001
Mahjong PopPERCENT50 CiDiScore7,1332,6810320,9852026-07-21 05:00
SETTLED
Rank by highest level reached
EVT-20260720-001
Grid Color BlockPERCENT50 CiDiScore4,6972,9220211,3652026-07-20 02:00
SETTLED
Highest kill count in Depth Mode
EVT-20260712-001
Dragon HuntPERCENT50 CiDiScore7,8869630354,8702026-07-13 02:00
SETTLED
Rank by cleared level count
EVT-20260705-001
Bus JamPERCENT50 CiDiScore7,5735,7390340,7852026-07-06 02:00
SETTLED
Your ranking is determined by your si…
EVT-20260628-001
Rainbow CubesPERCENT25 CiDiScore7,8771,1160354,5102026-06-29 02:00
SETTLED
Complete a Hard Mode match with the hi…
EVT-20260628-002
Mahjong PopPERCENT50 CiDiScore5,8071,7560522,6302026-06-29 02:00
SETTLED
Collect stars by completing levels.Ear…
EVT-20260620-001
Neko SanctuaryPERCENT50 CiDiScore7,4352,8350334,5752026-06-22 02:00
SETTLED
Complete a Hard Mode match with the hi…
EVT-20260614-001
Mahjong PopPERCENT25 CiDiScore7,6642,0540172,4402026-06-15 02:00
SETTLED
Classic Points Race
EVT-20260603-001
Rainbow CubesPERCENT25 CiDiScore7,2161,6250162,3602026-06-08 02:00
SETTLED
Number Nexus Blast Get a higher score
EVT-20260530-001
Num TacticsPERCENT50 CiDiScore8,0421,4590361,8902026-06-01 02:00
SETTLED
Your rank is determined by levels!
EVT-20260525-001
Mahjong Synthesis LegendPERCENT50 CiDiScore7,9273,9000356,7152026-05-25 00:00
SETTLED
Rankings are based on total kills in a…
EVT-20260515-001
Last Stand: BreakoutRANK50 CiDiScore13,54210,1360609,3902026-05-15 00:00
SETTLED
Rankings are based on total stars coll…
EVT-20260515-002
MatchA.I.RANK50 CiDiScore7,4964,0980337,3202026-05-15 00:00

CiDiCoin 赛事CiDiCoin Tournaments

CiDiCoin(Pi 充值币)报名的付费赛事。CiDiCoin 来自玩家充值,奖池真实变现,更接近传统赛事经济。Paid tournaments where entry uses CiDiCoin (Pi-recharged currency). Prize pools are backed by real recharge value — closer to traditional esports economics.
总赛事Total Events
0
0 进行中 · 0 已结算 · 0 取消0 live · 0 settled · 0 cancelled
有效报名Valid Entries
0
排除取消资格;0 为各赛事去重用户之和disqualified excluded; 0 sums per-event unique users
奖池总额Total Prize Pool
0
CiDiCoin
平均报名Avg Entries
0
每场赛事per event
🎯
CiDiCoin 付费赛事即将上线CiDiCoin paid tournaments coming soon
当前所有锦标赛仍使用 CiDiScore 报名。未来 CiDiCoin(Pi 充值)将逐步接入,开启真正的付费奖池。All tournaments currently use CiDiScore for entry. CiDiCoin (Pi-recharged) will be introduced over time, enabling real paid prize pools.

赛事明细Event List

状态Status 名称Name 游戏Game 奖池规则Prize Rule 报名费Entry Fee 报名数Entries 有效成绩用户Scoring Users 当前第 1 名得分Rank #1 Score 奖池Prize Pool 开始时间Start (UTC)
暂无赛事No tournaments yet

CiDiScore 赛事(当前阶段)CiDiScore Tournaments (Current Phase)

CiDiScore(积分)报名的赛事。积分通过任务、活动、勋章等获得 — 当前阶段的所有锦标赛都属于此类。5,108,085 积分的奖池正在流通。Tournaments where entry uses CiDiScore (platform points earned via tasks, activities, medals). All current tournaments fall in this bucket. 5,108,085 points in active prize pools.
总赛事Total Events
16
1 进行中 · 15 已结算 · 0 取消1 live · 15 settled · 0 cancelled
有效报名Valid Entries
115,144
排除取消资格;115,144 为各赛事去重用户之和disqualified excluded; 115,144 sums per-event unique users
奖池总额Total Prize Pool
5.11M
CiDiScore
平均报名Avg Entries
7,196
每场赛事per event

赛事明细Event List

状态Status 名称Name 游戏Game 奖池规则Prize Rule 报名费Entry Fee 报名数Entries 有效成绩用户Scoring Users 当前第 1 名得分Rank #1 Score 奖池Prize Pool 开始时间Start (UTC)
PUBLISHED
Ranked by total levels cleared in norm…
EVT-20260806-001
PathoraPERCENT50 CiDiScore762481034,2902026-08-10 02:00
SETTLED
Rank by cleared stages
EVT-20260802-001
Meme WarPERCENT50 CiDiScore7,1865,2500323,4152026-08-03 02:00
SETTLED
Ranked by maximum cleared levels under…
EVT-20260724-001
Cat King SudokuPERCENT50 CiDiScore6,9011,4720310,5452026-07-27 02:00
SETTLED
Complete a Hard Mode match with the hi…
EVT-20260721-001
Mahjong PopPERCENT50 CiDiScore7,1332,6810320,9852026-07-21 05:00
SETTLED
Rank by highest level reached
EVT-20260720-001
Grid Color BlockPERCENT50 CiDiScore4,6972,9220211,3652026-07-20 02:00
SETTLED
Highest kill count in Depth Mode
EVT-20260712-001
Dragon HuntPERCENT50 CiDiScore7,8869630354,8702026-07-13 02:00
SETTLED
Rank by cleared level count
EVT-20260705-001
Bus JamPERCENT50 CiDiScore7,5735,7390340,7852026-07-06 02:00
SETTLED
Your ranking is determined by your si…
EVT-20260628-001
Rainbow CubesPERCENT25 CiDiScore7,8771,1160354,5102026-06-29 02:00
SETTLED
Complete a Hard Mode match with the hi…
EVT-20260628-002
Mahjong PopPERCENT50 CiDiScore5,8071,7560522,6302026-06-29 02:00
SETTLED
Collect stars by completing levels.Ear…
EVT-20260620-001
Neko SanctuaryPERCENT50 CiDiScore7,4352,8350334,5752026-06-22 02:00
SETTLED
Complete a Hard Mode match with the hi…
EVT-20260614-001
Mahjong PopPERCENT25 CiDiScore7,6642,0540172,4402026-06-15 02:00
SETTLED
Classic Points Race
EVT-20260603-001
Rainbow CubesPERCENT25 CiDiScore7,2161,6250162,3602026-06-08 02:00
SETTLED
Number Nexus Blast Get a higher score
EVT-20260530-001
Num TacticsPERCENT50 CiDiScore8,0421,4590361,8902026-06-01 02:00
SETTLED
Your rank is determined by levels!
EVT-20260525-001
Mahjong Synthesis LegendPERCENT50 CiDiScore7,9273,9000356,7152026-05-25 00:00
SETTLED
Rankings are based on total kills in a…
EVT-20260515-001
Last Stand: BreakoutRANK50 CiDiScore13,54210,1360609,3902026-05-15 00:00
SETTLED
Rankings are based on total stars coll…
EVT-20260515-002
MatchA.I.RANK50 CiDiScore7,4964,0980337,3202026-05-15 00:00

精灵大陆总览Elf Continent Overview

公测上线:2026-05-22 10:00 UTC+8(02:00 UTC)。所有数据均过滤至此时间之后。数据库最新快照:2026-8-9Public launch: 2026-05-22 10:00 UTC+8 (02:00 UTC). All data filtered post-launch. DB snapshot: 2026-8-9
总用户Total Users
95,172
注册账户(post-launch)accounts (post-launch)
游戏行为累计Total Actions
625.49M
种植/合成/任务/采集 等合计sow/synth/quest/gather etc.
DAU
9,796
2026-8-10 活跃active on 2026-8-10
次日留存 D1D1 Retention
31.6%
2026-08-08 → 2026-08-09(已结算) · 今日 10.8% 进行中2026-08-08 → 2026-08-09 (settled) · today 10.8% so far
当前在线Online Now
864
会话中(login>offline)· 系统快照 1,943(2026-08-10 02:00 UTC)· 近 15min 新登录 257in-session (login > offline) · system snapshot 1,943 (2026-08-10 02:00 UTC) · new logins last 15min 257
$CiDiCoin 充值用户CiDiCoin Payers
3,828
36,235 笔订单36,235 orders
付费率Pay Conversion
4.02%
付费用户 / 总用户payers / total users
$CiDiCoin 充值CiDiCoin Spent
39.56M
ARPPU 10,335ARPPU 10,335
CiDiScore 流入CiDiScore Bridged
86.88M
25,871 用户参与25,871 users bridged

总用户增长Total User Growth

Day
Week
Month
Bar
线Line

DAU 增长DAU Growth

Day
Week
Month
Bar
线Line

新增用户增长New Users Growth

Day
Week
Month
Bar
线Line

玩家行为 & 付费剖析Player Behavior & Payment Breakdown

按等级分层把玩家画像拆开看:每个段的行为强度(在线、登录、家园、任务)和付费表现(付费率、人均消费)并排呈现。等级越高,行为越深、付费越凶。Player profile dissected by level tier. Each segment's behavior intensity (online time, logins, home visits, quests) and payment metrics (pay rate, avg spend) shown side-by-side. Higher level = deeper play + heavier monetization.
总注册Total Registered
94,512
真实进入游戏的用户actually played
深度参与Engaged
50,160
53.1% · 玩 30+ 分钟53.1% · 30+ min
$CiDiCoin 付费CiDiCoin Payers
3,827
4.05% 注册用户4.05% of registered
CiDiScore 桥接CiDiScore Bridged
25,871
27.4% 跨产品价值流转27.4% cross-product flow
🌱
试玩用户Triers · Lv1-5
进入游戏体验早期阶段Early-stage exploration
73,194
77.4% 总用户of base
🎮 行为画像(日均)Behavior (per day)
在线时长Online
12.0 min
登录次数Logins
1.21
进入家园Home Enter
1.43
完成任务Quests
0.32
$付费画像(累计)Spending (cumulative)
付费率Pay Rate
0.3%
付费均消Avg/Payer
428 CiDiCoin
总流入Total Spend
79.3K
付费用户Payers
185
最高单玩家Top Player
20K
🎮
活跃玩家Active · Lv6-10
稳定回访 · 付费拐点起点Stable returners · monetization ignites
7,652
8.1% 总用户of base
🎮 行为画像(日均)Behavior (per day)
在线时长Online
75.0 min
登录次数Logins
2.59
进入家园Home Enter
5.78
完成任务Quests
3.28
$付费画像(累计)Spending (cumulative)
付费率Pay Rate
4.2%
付费均消Avg/Payer
1,370 CiDiCoin
总流入Total Spend
443.9K
付费用户Payers
324
最高单玩家Top Player
50K
🚀
重度玩家Power Users · Lv11-15
高频活跃 · 大部分付费High-frequency · mostly paying
4,475
4.7% 总用户of base
🎮 行为画像(日均)Behavior (per day)
在线时长Online
127.7 min
登录次数Logins
4.89
进入家园Home Enter
9.82
完成任务Quests
5.87
$付费画像(累计)Spending (cumulative)
付费率Pay Rate
11.4%
付费均消Avg/Payer
2,281 CiDiCoin
总流入Total Spend
1.17M
付费用户Payers
512
最高单玩家Top Player
76K
👑
顶级 WhaleTop Whales · Lv16+
满级深度玩家 · 全员付费Max-level dedicated · 100% paying
9,204
9.7% 总用户of base
🎮 行为画像(日均)Behavior (per day)
在线时长Online
169.5 min
登录次数Logins
8.84
进入家园Home Enter
16.26
完成任务Quests
5.87
$付费画像(累计)Spending (cumulative)
付费率Pay Rate
30.5%
付费均消Avg/Payer
13,494 CiDiCoin
总流入Total Spend
37.87M
付费用户Payers
2,806
最高单玩家Top Player
1.28M
核心模式:等级是行为强度和付费意愿的最强信号。试玩用户(Lv1-5,73,194 人)每天只在线 12 分钟,0.3% 付费。一旦推进到 Lv6+(7,652 人,每天在线 75 分钟)付费率跳到 4%。再到 Lv16+ 的 9204 个顶级玩家——100% 付费,人均累计 13.5K CiDiCoin。

产品启示:用户一旦跨过 Lv5 → Lv6 这条线,行为模式和付费意愿同时发生质变。把 Lv5 → Lv6 的转化做好,就拿到了整个变现链的入口。
The core pattern: Level is the strongest signal for both engagement and payment willingness. Triers (Lv1-5, 73,194 users) spend only 12 min/day online, 0.3% pay. Cross into Lv6+ (7,652 users, 75 min/day) and the pay rate jumps to 4%. By Lv16+, the top 9204 dedicated players reach 100% paying, avg cumulative spend 13.5K CiDiCoin.

Product takeaway: The Lv5 → Lv6 crossover is the threshold where behavior and payment willingness both transform. Nailing that conversion = capturing the gateway to the entire monetization chain.

活跃 & 留存Active Users & Retention

每个时间段内有行为活动的独立用户数 + 按 cohort 计算的留存。基线:玩过游戏的 94,512 个用户(ONLINETIME > 0)。Unique users active per period + cohort-based retention. Base: 94,512 users who actually played (ONLINETIME > 0).

日活跃用户 DAUDaily Active Users

每日在游戏内有行为的独立用户数Unique users with in-game actions each day
Day
Week
Month
Bar
线Line
今日 DAUDAU Today
9,796
2026-8-10
累计活跃Cum. Active
94,512
公测以来玩过的人played since launch
峰值并发Peak Concurrent
2,061
08-09 13:00
人均在线Avg Online
0 min
活跃用户人均per active user
洞察:累计 94,512 个用户进入游戏(占注册 99%+),当前在线 864,历史峰值并发 2,061(08-09 13:00)。人均累计在线 0 分钟,长尾很重——头部用户单人玩 32+ 小时。Insight: 94,512 users entered the game (99%+ of registered). Currently 864 online, all-time peak concurrent 2,061 (08-09 13:00). Avg cumulative online 0 min/user — heavy long tail, top players sit 32+ hours each.

并发在线(小时粒度)Concurrent Online (hourly)

stat_online_num 表的小时快照,每小时记录一次在线人数Hourly snapshots from stat_online_num — concurrent online count per hour

留存分析(Cohort)Retention Cohort Analysis

按首次活跃日 (first_play_date) 分组的 D1/D2/D3/D7/D14(2周)/D30(1月) 留存率。"已结算" = 该 cohort 的目标日已完整结束。D14/D30 需要足够时间窗口,公测早期会显示 — 直到对应日期到达。Retention by first-active date: D1/D2/D3/D7/D14(2w)/D30(1mo). "Settled" = target day has fully ended in UTC. D14/D30 stay blank until enough calendar time has elapsed.
D1 留存D1 Retention
31.6%
2026-08-08 cohort · 已结算2026-08-08 cohort · settled
D7 留存D7 Retention
25.3%
2026-08-02 cohort
D14 留存 2周D14 Retention
14.6%
2026-07-26 cohort
D30 留存 1月D30 Retention
17.8%
2026-07-10 cohort
D2 留存D2 Retention
23.9%
2026-08-07 cohort
D3 留存D3 Retention
24.8%
2026-08-06 cohort
D1 Cohort 规模D1 Cohort Size
215
2026-08-08 新用户new on 2026-08-08
Cohort 总数Cohorts Tracked
81
天级队列daily cohorts
密集留存:第一周逐日 + D10/D14/D21/D30。仅显示已完整结算的日子(未到/进行中显示 —)。列多可左右滑动。Dense: daily week-1 + D10/D14/D21/D30. Only fully-settled days shown (— = not yet elapsed). Scroll sideways if needed.
注册日Cohort 新增New D1D2D3D4D5D6D7D10D14D21D30D45D60D90
2026-05-2212,70768.8%64.5%63.1%61.2%52.8%59.1%60.8%58.3%51.9%51.6%51.1%48.8%45.4%
2026-05-237,77352.9%48.1%45.5%34.3%43.4%46.4%42.1%37.0%38.5%38.5%39.7%39.3%38.5%
2026-05-244,12943.1%38.8%28.0%36.6%38.9%35.7%36.7%28.5%31.2%31.3%32.1%30.8%30.0%
2026-05-253,32940.3%26.1%34.4%37.8%32.9%32.8%33.4%26.1%29.0%27.2%28.7%27.8%27.0%
2026-05-262,62927.1%34.2%35.4%31.8%30.5%31.2%26.2%25.7%27.2%24.1%25.3%25.3%25.3%
2026-05-272,26037.3%35.1%30.0%28.1%30.2%25.0%24.3%25.0%24.2%23.8%24.8%22.4%22.5%
2026-05-282,63836.5%30.0%28.0%26.6%23.3%21.0%21.0%19.7%19.9%18.2%18.7%16.6%16.3%
2026-05-297,42127.2%21.8%20.8%16.9%14.8%14.2%14.9%13.6%12.3%12.4%12.3%11.7%11.1%
2026-05-304,74928.8%24.8%21.0%18.4%16.7%17.0%17.2%16.4%14.5%15.4%15.1%13.9%12.5%
2026-05-313,96328.5%21.4%17.3%16.1%16.4%16.5%15.5%14.3%14.7%13.9%14.0%12.8%12.3%
2026-06-013,50229.4%22.2%19.3%19.3%18.3%19.2%19.2%18.4%16.7%17.1%16.8%15.4%14.8%
2026-06-022,63325.0%22.7%19.4%17.4%17.6%18.0%17.0%14.4%14.5%14.2%14.0%12.1%11.7%
2026-06-032,02528.1%23.1%18.8%17.3%17.3%17.0%16.2%14.5%14.3%14.1%14.1%12.0%10.7%
2026-06-041,92429.5%22.0%22.0%21.6%21.5%20.9%20.3%17.3%18.2%17.8%16.3%15.5%15.2%
2026-06-051,69827.3%23.7%25.3%22.8%21.3%21.7%20.2%19.4%18.7%19.1%18.3%16.4%15.2%
2026-06-061,19136.2%33.8%30.8%29.8%30.1%27.5%26.4%25.5%24.9%24.0%26.3%25.3%22.1%
2026-06-071,17336.5%29.8%28.1%27.4%24.6%25.0%24.3%22.6%22.9%20.5%20.8%19.2%19.6%
2026-06-081,09032.0%28.0%27.0%24.8%21.7%22.0%19.8%20.3%20.5%20.6%18.6%19.2%17.3%
2026-06-0987632.8%26.6%25.9%22.5%22.0%22.5%19.9%20.7%20.1%20.8%20.2%19.2%16.3%
2026-06-1079430.4%26.1%21.0%23.0%22.2%19.5%18.9%20.5%20.7%21.0%20.3%20.7%19.3%
2026-06-1172231.9%25.1%24.1%25.9%22.3%22.0%21.9%20.6%20.8%22.0%20.2%21.3%
2026-06-1262534.1%29.3%29.0%22.9%25.8%23.8%23.5%21.6%22.6%23.5%23.7%20.5%
2026-06-1364829.6%24.8%21.9%19.1%16.4%17.9%19.1%19.4%19.3%20.2%18.5%16.8%
2026-06-1474627.3%25.3%22.3%21.3%21.7%20.8%19.7%20.5%17.0%18.5%17.2%16.1%
2026-06-1556331.6%28.4%26.8%25.2%24.9%24.3%23.4%23.1%22.4%21.7%20.8%21.0%
2026-06-1655032.4%27.6%25.8%26.7%25.6%25.5%23.5%22.7%23.5%22.7%20.5%19.6%
2026-06-1771330.4%27.3%25.1%26.8%22.3%21.0%22.7%21.5%21.3%19.6%18.4%17.5%
2026-06-1896230.5%24.4%22.8%23.4%23.3%21.9%22.1%19.9%20.0%19.2%18.0%15.9%
2026-06-1981428.6%23.7%23.1%22.0%22.9%21.5%21.0%20.0%20.4%17.9%15.7%14.1%
2026-06-2081933.2%27.1%24.8%23.3%24.4%23.4%22.1%21.0%21.2%20.4%19.9%19.5%
2026-06-2173331.9%24.7%24.7%24.6%21.0%21.1%22.1%21.1%21.4%17.6%17.6%16.4%
2026-06-2271231.7%25.7%22.9%21.5%19.7%21.6%21.2%19.7%18.5%17.4%16.7%16.2%
2026-06-2369533.5%29.8%27.5%22.9%24.0%24.6%24.2%23.7%20.9%20.6%20.6%19.9%
2026-06-2465534.7%30.2%24.4%22.4%24.3%24.0%25.5%22.1%22.7%22.0%20.3%15.4%
2026-06-2558836.4%33.3%28.2%25.7%25.0%25.3%26.0%25.2%22.6%22.1%21.1%19.9%
2026-06-2658835.0%31.0%25.9%26.9%25.2%25.0%22.6%19.6%22.3%19.7%21.3%
2026-06-2760130.4%26.8%23.6%25.3%22.6%21.1%21.3%20.0%20.1%18.0%18.6%
2026-06-2857829.1%27.3%22.1%18.7%18.9%18.3%19.2%17.6%18.2%17.5%18.7%
2026-06-2976727.5%23.7%22.2%21.3%21.1%18.6%19.6%18.9%19.4%17.6%16.6%
2026-06-3069329.1%25.8%22.8%20.8%21.1%20.3%19.3%19.9%20.5%18.8%18.2%
2026-07-0163333.0%28.1%23.9%25.4%22.6%23.2%22.7%22.4%20.9%21.0%18.2%
2026-07-0249328.6%26.2%18.7%21.9%22.7%20.7%16.8%18.7%17.6%16.4%16.2%
2026-07-0349327.8%25.6%21.7%24.1%23.3%20.7%21.9%24.7%20.3%20.1%18.1%
2026-07-0443131.1%24.8%25.3%24.8%24.4%22.3%21.3%23.0%21.1%18.3%18.8%
2026-07-0541034.9%27.6%26.6%26.3%25.6%22.4%22.4%22.4%21.5%22.7%18.3%
2026-07-0638328.2%26.9%25.1%26.1%24.3%23.0%22.2%20.9%20.9%18.0%20.1%
2026-07-0736222.7%21.0%20.4%21.8%18.8%16.6%17.4%17.4%14.1%13.8%15.2%
2026-07-0834131.1%30.2%24.9%22.0%21.1%21.4%22.3%16.7%17.9%14.7%15.8%
2026-07-0956136.9%29.2%28.2%26.6%25.3%24.2%22.5%21.9%21.6%22.8%21.0%
2026-07-1059530.6%27.1%22.9%22.0%19.7%20.2%21.0%19.2%19.8%16.5%17.8%
2026-07-1152531.0%28.6%25.9%26.5%22.7%23.8%23.0%22.9%21.7%21.7%
2026-07-1243429.0%26.5%21.2%16.6%19.4%14.5%15.9%16.4%16.1%15.7%
2026-07-1338731.0%26.4%24.5%24.5%20.2%23.5%21.2%21.4%17.1%20.2%
2026-07-1435529.3%29.3%20.6%21.7%18.9%21.1%22.3%18.9%18.0%17.5%
2026-07-1533830.2%25.7%22.8%23.7%24.3%20.7%20.1%19.5%17.8%19.2%
2026-07-1626225.6%26.3%19.1%20.6%23.3%20.2%17.6%17.2%18.3%18.3%
2026-07-1727831.3%29.9%24.8%25.9%21.2%23.0%19.1%18.0%19.8%18.7%
2026-07-1836926.8%27.4%27.1%21.4%20.9%20.9%24.4%22.2%19.5%20.1%
2026-07-1932234.2%26.7%23.0%21.1%25.2%19.9%20.2%18.3%19.3%17.4%
2026-07-2031433.1%27.4%22.9%26.8%23.6%22.0%21.3%20.1%19.7%
2026-07-2130535.1%25.2%25.6%23.0%22.0%21.6%19.7%20.7%17.4%
2026-07-2227631.9%26.1%21.0%21.4%23.6%21.0%20.7%18.5%18.5%
2026-07-2327336.6%28.6%25.6%26.7%25.6%24.5%19.0%18.7%22.0%
2026-07-2426430.7%25.4%25.0%14.8%15.9%17.0%17.8%18.2%18.2%
2026-07-2525329.2%26.5%22.5%22.1%21.3%23.7%18.2%18.6%19.8%
2026-07-2624027.1%24.6%18.8%19.6%18.3%15.4%15.4%14.2%14.6%
2026-07-2723534.9%31.5%30.2%26.4%18.3%20.4%21.3%18.7%
2026-07-2824834.7%32.3%23.0%20.6%18.5%24.6%22.6%21.4%
2026-07-2924129.5%29.0%18.3%24.5%22.4%22.0%22.0%20.3%
2026-07-3020540.5%37.1%36.1%28.8%27.3%29.8%27.3%24.4%
2026-07-3119633.2%31.1%29.6%29.6%26.0%28.6%27.0%
2026-08-0118127.6%26.0%21.5%26.5%20.4%18.8%17.7%
2026-08-0225738.5%32.3%29.2%24.9%26.1%26.8%25.3%
2026-08-0319828.8%25.8%19.7%19.7%19.7%17.2%
2026-08-0417528.0%22.3%16.6%21.1%17.7%
2026-08-0518636.0%30.1%29.6%24.7%
2026-08-0623034.8%30.9%24.8%
2026-08-0717630.7%23.9%
2026-08-0821531.6%
2026-08-09222
2026-08-1034

留存曲线Retention Curves

每条线 = 一个注册日队列的衰减曲线。点下方日期切换显示,默认最近 7 个队列。横轴 = 注册后第 N 天。Each line = a cohort's decay curve. Toggle dates below; defaults to the latest 7 cohorts. X = days since signup.
洞察:D1 留存 31.6% 对休闲游戏来说非常强(行业基线 25-40%)。Pi 生态用户对 Elf Continent 的产品契合度明显——5/22 大规模引入后,68 个用户第二天还回来。D7 数据要等到 7 天后 才能看到,但凭借现在的 D1 强度,D7 不会差。Insight: D1 retention 31.6% is exceptional for a casual game (industry baseline 25-40%). Strong product-market fit signal — after the 5/22 mass onboarding, 68 users returned day 2. D7 won't be visible until 7 days out, but with this D1 strength, expect a healthy D7.

$CiDiCoin 付费CiDiCoin Payments

玩家用 Pi 充值得到的付费币(CiDiCoin)在游戏内的消费。这是真金白银的变现通路。不含 CiDiScore(那是从 CiDi 平台桥接过来的积分,见「CiDi ↔ Elf 桥接」面板)。In-game spending of CiDiCoin (the premium currency users acquire by recharging with Pi). This is the real-money monetization path. Excludes CiDiScore — those points flow from CiDi via the integration (see Bridge panel).
Day
Week
Month
总流入Total Spent
39.56M
CiDiCoin(累计)CiDiCoin (cumulative)
付费用户Paying Users
3,828
36,235 笔订单36,235 orders
ARPPU
10,335
人均累计 CiDiCoinavg CiDiCoin / payer
单笔均价Avg Order
1,092
CiDiCoin / 单CiDiCoin / order
洞察:累计 3,828 人付费,总流入 39.56M CiDiCoin,ARPPU 10,335。单日峰值 2026-05-22 流入 1.04M CiDiCoin(1182 单)。这是平台首次真正的付费变现——CiDiCoin 是用 Pi 真金买的,所有这条线上的消费都对应实际的 Pi 流入。Insight: 3,828 users have paid, totaling 39.56M CiDiCoin (ARPPU 10,335). Peak day 2026-05-22: 1.04M CiDiCoin (1182 orders). This is the platform's first real monetization — every CiDiCoin spent here was purchased with Pi, mapping directly to real-money inflow.

CiDi ↔ Elf 桥接CiDi ↔ Elf Bridge

从 CiDi 平台流入 Elf 的非付费价值通道。两类事件:(1) CiDiScore 兑换(CiDi 攒的积分迁到 Elf 换游戏代币,比例 1 CiDiScore = 1B 游戏代币);(2) 皮肤发放(CiDi 勋章 / Campaign 触发 Elf 皮肤)。CiDiCoin 付费走「CiDiCoin 付费」面板,这里不重复。Non-payment value flowing from CiDi into Elf. Two event types: (1) CiDiScore deposits — points moved at 1 CiDiScore = 1B in-game tokens; (2) Skin grants from CiDi medals/campaigns. CiDiCoin paid spend is in the Payments panel, not duplicated here.
Day
Week
Month
CiDiScore 兑换次数CiDiScore Deposits
330,313
25,871 个独立用户25,871 unique users
CiDiScore 总流入Total CiDiScore
86.88M
人均 3,358 CiDiScoreavg 3,358/user
皮肤发放Skins Granted
84,014
35,831 用户收到35,831 recipients
桥接渗透率Bridge Penetration
27.2%
兑换用户 / 总账户depositors / accounts

皮肤发放来源Skin Grant Sources

来源Source发放Grants用户Users
MEDAL83,86135,694
CAMPAIGN148136
INTERNAL_MANUAL51

皮肤分布 TOPTop Skins Granted

Skin ID发放Grants用户Users
30503338,37530,832
30502222,35121,647
30500319,77016,052
3050452,6382,533
305035534529
305002123122
305013112112
3050318282
3050422525
30500111
30500411
30500511
30500811

精灵印记 资产Elf Sigil Asset

精灵印记是 Elf 游戏内通过完成「印记任务」获得的稀缺资产(DB 字段:charbase.TOKEN3 / stat_user_data.get_token3,注释为「积分(非绑定)」),1 印记 = 1B raw tokens。与 CiDi 平台的 CiDiScore、桥接绑定积分 (token4)、付费币 CiDiCoin (token2) 都是不同资产。5/27 交易行开盘后印记开始有 in-game sink,详见「交易行」面板。已过滤少量测试账号的异常 get_token3 值(>1e15 raw 视为脏数据)。所有时间按 UTC+0。Elf Sigil is the scarce in-game asset earned exclusively by finishing sigil quests (DB: charbase.TOKEN3 / stat_user_data.get_token3, comment "积分(非绑定) = unbound points"); 1 sigil = 1B raw tokens. Distinct from CiDi-platform CiDiScore, bridged bound-points (token4), and the paid currency CiDiCoin (token2). Since 5/27 the Auction House is sigil's first in-game sink — see the Auction House panel. A small number of test-account outliers (get_token3 ≥ 1e15 raw) are filtered out of aggregates. All timeline buckets in UTC+0.
Day
Week
Month
累计铸造Total Minted
4,138,995 印记sigil
19,262 个角色获得过印记19,262 chars earned ≥1
已消耗Burned
3,770,947
13,704 用户消费过13,704 spenders
在库存量Net Stock
368,048
玩家钱包总和held across wallets
印记任务完成Sigil Quests Done
1,344,778
17,487 角色参与 · 单任务均产 3.08by 17,487 chars · 3.08 avg/quest

每日 印记 铸造 + 任务完成数(UTC)Daily Sigil Mint + Quest Completions (UTC)

持有分布(按角色当前印记余额)Holder Distribution (by current sigil balance)

印记区间Sigil bucket角色数Chars占比Share
0 未获得None75,26079.6%
<1 不足 1< 1 sigil3,7984.0%
1–5 1–51–54,6014.9%
5–10 5–105–102,7963.0%
10+ 10+ 巨鲸10+ whales8,0708.5%
公测以来创建的所有角色(94,525)的当前 TOKEN3 快照。绝大多数还没碰过印记任务。Current TOKEN3 balance across all post-launch characters (94,525). The bulk hasn't touched sigil quests yet.

任务结构(金币 vs 印记)Quest Mix (Gold vs Sigil)

类型Type完成Done取消Cancelled
金币任务Gold Quests3,788,813
印记任务Sigil Quests1,344,778307,424
印记 / 金币 完成比Sigil / Gold ratio35.5%
印记任务比金币任务稀有得多(35% 比例)— 这是印记作为稀缺资产的核心机制。Sigil quests are much rarer than gold quests (35% ratio) — this rarity is what makes sigil a premium asset.

印记 TOP 10 持有者(当前余额)Top 10 Sigil Holders (current balance)

账号Account 角色名Name 等级Level VIPVIP 余额Balance
#263086派大星Lv 9VIP 03858.38 印记sigil
#228710KimXongZongLv 34VIP 01587.15 印记sigil
#201441PippaLv 25VIP 01462.97 印记sigil
#206268SouLLv 36VIP 0900.55 印记sigil
#208090🇯🇵波多野結衣🇯🇵Lv 36VIP 0837.73 印记sigil
#211504Mpoulis123Lv 32VIP 0824.94 印记sigil
#201835T9Lv 25VIP 0710.35 印记sigil
#217207邓寓君Lv 21VIP 0706.80 印记sigil
#201575Toto1234Lv 27VIP 0630.00 印记sigil
#203883BấtLv 21VIP 0629.41 印记sigil
洞察Insight 公测以来累计铸造 4,138,995 个印记,由 17,487 个角色完成 1,344,778 次印记任务获得 — 触达率 18.5%(17,487/94,525 角色)。5/27 交易行开盘后印记终于有了 in-game sink:消耗已 3,770,947 个印记,详见「交易行」面板。 Since launch, 4,138,995 sigil have been minted via 1,344,778 sigil-quest completions by 17,487 chars — 18.5% reach. The Auction House (opened 5/27) is sigil's first in-game sink: 3,770,947 sigil consumed so far — see the Auction House panel for breakdown.

交易行 / Auction HouseAuction House

玩家间 P2P 交易市场,于 2026-05-27 09:42 UTC 上线,已运行 1800.0 小时。交易货币 = 精灵印记 (TOKEN3),1 印记 = 1B raw token。这是印记的第一个 in-game sink:之前印记 spend_token3 一直 0,开盘当天直接跳到 3,770,947。每笔交易收 ~21% 手续费(真销毁),形成印记经济的稳定燃烧通路。所有时间 UTC+0。P2P trading market, launched 2026-05-27 09:42 UTC, live for 1800.0h. Currency = Elf Sigil (TOKEN3) at 1 sigil = 1B raw tokens. The Auction House is sigil's first real in-game sink: spend_token3 was 0 until 5/27, jumped to 3,770,947 on day-one. Each trade burns ~21% as fee (permanent burn), creating the first stable sigil sink. UTC+0 throughout.
成交总额Total Volume
2,359,951.1 印记sigil
765,578 笔成交 · 38,437,472 件物品易手765,578 trades · 38,437,472 items moved
Sigil 估值(礼品卡锚定)Sigil Value (gift-card anchor)
$0.456
1 Sigil ≈ $0.456 · 礼品卡近 50 笔中位 21.95 Sigil/张(1 张 = $10)1 Sigil · gift card median 21.95 Sigil/ea (last 50, $10/card)
手续费销毁Fees Burned
494,033.7 印记sigil
实际费率 20.93% · 印记总供给的 11.9%20.93% effective · 11.9% of total sigil supply
参与用户Participants
15,620
卖家 13,696 · 买家 13,428(含重叠)13,696 sellers · 13,428 buyers (overlap)
当前挂单Open Orders
9,139
SELL 6,447 · BUY 2,692SELL 6,447 · BUY 2,692

小时成交 (UTC)Hourly Volume (UTC)

热门物品 Top 12(按成交额)Top 12 Items (by volume)

物品 IDItem 成交额 (印记)Volume 笔数Trades 件数Units 均价/件Unit Px
礼品卡Gift Card #15 · 1000 钻石diamonds545,124.624,90324,90321.890
#211191,591.048,2434,267,9110.048
#2000191,004.477,700172,4711.121
Genesis Pioneer #305012 · 皮肤skin105,762.01,0681,06899.028
#22195,060.426,163694,2920.147
#31181,495.223,691335,7470.249
#21276,179.218,604513,3470.162
#2110162,505.250,14918,091,2280.004
#2110255,091.546,9487,156,9650.010
#210549,935.418,44323,9282.103
#21348,513.94,38880,3230.631
#210747,594.318,21923,3342.071
皮肤类已显示名称(来自 elf_skin_config,如 Genesis Pioneer);材料/道具无 DB 名称表,仍用 ID。完整清单见页面最底「全部物品成交额」。Skins show names (from elf_skin_config, e.g. Genesis Pioneer); materials/items have no DB name table, so they keep IDs. Full list at the bottom of the page ("All Items by Volume").

Top 玩家(买卖合并)Top Traders (buy + sell)

角色名Name 总成交额Volume 笔数Trades
Jesus59,495.210,730
무적49,083.34,976
Dog45,007.33,955
☆GENESIS☆36,283.410,164
미라클30,796.32,958
Catalina29,662.99,473
ErikLevil25,118.92,854
广川建筑室效果图漫游_Pi支付24,863.31,464
Piker24,714.33,468
Dujjonku21,873.13,466
同名角色买方+卖方合并;可能同一玩家既挂出又吃单。A player counted on both sides if they both listed and consumed orders.

挂单方向(SELL vs BUY)Open Order Side

方向Side 挂单数Count 独立用户Users 均价 (印记)Avg Px 最高报价Max Px
出售挂单 (SELL)SELL listings6,4473,0931,122,656.30999,999,999
收购挂单 (BUY)BUY bids2,6921,2625.76500
SELL 侧的最高单价(如 1,000,000 印记)是"漫天要价"类挂单,不反映实际成交价。SELL-side max prices (e.g. 1M sigil) are speculative listings, not actual market clearing prices.

挂单分层(ITEMTYPE)Tier Breakdown (ITEMTYPE)

品类Tier 挂单数Count 均价Avg Px 挂单总值Listed
皮肤Skins9926,092,218.826,043,481,073
道具 / 装备Items / Gear5,261227,007.051,194,289,926
材料 / 资源Materials2,8865.38810,650
分层来自 auction_order.ITEMTYPE:1 = 材料/资源3 = 皮肤(已由 elf_skin_config 确认,item_id 即皮肤 ID,如 305012 Genesis Pioneer / 305002 CiDi Echo)、4 = 道具/装备。皮肤名已在上方「热门物品」表显示;材料/道具名未在 DB 暴露(客户端配置),仅显示 ID。Tiers from auction_order.ITEMTYPE: 1 = materials, 3 = skins (confirmed via elf_skin_config; item_id = skin id, e.g. 305012 Genesis Pioneer / 305002 CiDi Echo), 4 = items/gear. Skin names are shown in the Top Items table above; material/item names aren't exposed in the DB (client-side config), so they stay as IDs.
洞察Insight 交易行开盘 1800.0 小时15,620 个玩家就完成了 765,578 笔交易,烧掉 494,034 印记手续费(≈印记总供给的 11.9%)。叠加挂单费等其他消耗,单日 spend_token3 已经达到 3,770,947(总供给的 91.1%)—— 印记从"只进不出"切换到了"有出口",经济模型立刻多了一条稳定燃烧通路。后续看费率是否合理(当前 ~21% 偏高,可能影响日常小额交易)。 After just 1800.0h, 15,620 players completed 765,578 trades and burned 494,034 sigil in fees (11.9% of total sigil supply). With listing fees included, day-one spend_token3 reached 3,770,947 (91.1% of supply) — sigil flipped from "no exit" to "active burn." The ~21% effective fee rate may be high for casual small-ticket trades and worth tuning.

In-game 行为In-game Behavior

玩家在游戏内的实际行为。2026-8-10 快照 + 公测以来日趋势。不同行为量级差异大(任务千级、种植万级、伐木十万级),趋势图用对数刻度更易读。What players actually do in-game. Snapshot of 2026-8-10 + daily trend since launch. Magnitudes vary widely (quests in thousands, crops in tens of thousands, lumbering in hundreds of thousands) — trend chart uses log scale for readability.
Day
Week
Month
2026-8-10 各类行为2026-8-10 by Action
日趋势(对数刻度)Daily Trend (log scale)

2026-8-10 行为汇总(公测累计)2026-8-10 Snapshot + Cumulative

进入家园Home Enter
29.8K
累计 15.22Mtotal 15.22M
访问他人Visit Others
243
社交触达social reach
种植作物Crops Sown
197.2K
累计 115.7Mtotal 115.7M
收获作物Harvested
196.8K
累计 115.12Mtotal 115.12M
合成(6 产线)Synthesis
25.2K
累计 12.96Mtotal 12.96M
伐木Lumbering
156K
最高频行为most frequent
采矿Mining
38K
在线active
完成任务Quests Done
20.7K
累计 5.13Mtotal 5.13M
充值订单Purchases
73
CiDiCoin 单CiDiCoin orders

角色 & 等级分层Characters & Level Segments

所有活跃角色(charbase)的整体画像 + 按等级分层看行为强度(stat_user_data)。主口径:最近完整日 2026-8-9,共 21,149 个行为用户。Overall character profile (charbase) plus behavior intensity bucketed by level (stat_user_data). Latest complete day: 2026-8-9, 21,149 active users.
最高等级Max Level
50
平均 4.8avg 4.8
最高农场Max Farm Lvl
17
平均 2.3avg 2.3
$付费角色Paying Chars
3,827
人均累计 418 CiDiCoinavg 418 CiDiCoin
$最高累计付费Top Cumulative Pay
1.28M
CiDiCoin(单玩家累计)CiDiCoin (per-player)

用户分段彩条User Segment Bar

条带宽度按用户数比例 — 一眼看出参与度断层。Band width is proportional to user count — the engagement break is visually obvious.
Lv1-5: 8,334 (39.4%)
Lv6-10: 2,520 (11.9%)
Lv11-15: 2,585 (12.2%)
Lv16+: 7710
⬅ 低参与(90% 用户停滞) 高参与(≈10% 用户产出 90% 价值)➡⬅ Low engagement (90% of users stuck) High engagement (~10% drive 90% of value) ➡
等级分布Level Distribution
段对比(占该指标最大值的比例)Segment Comparison (normalized 0–100%)

等级段付费画像Spending by Segment

Segment 人数Users 付费人数Payers 付费率Pay Rate 全员均消Avg/User 付费用户均消Avg/Payer 总消费Total 最高单玩家Max Player
Lv1-573,1941850.3%142979.3K20K
Lv6-107,6523244.2%581,370443.9K50K
Lv11-154,47551211.4%2612,2821.17M76K
Lv16+9,2042,80630.5%4,11413,49537.87M1.28M
⚠ 单位均为 CiDiCoin(充值币)。"全员均消" 包括 0 元用户,"付费用户均消" 仅统计实际付了钱的用户。⚠ Unit: CiDiCoin (premium currency). "Avg/User" includes non-payers; "Avg/Payer" is only over users who actually paid.

等级段行为汇总Behavior by Segment

等级段Segment 人数Users 占比Share 在线(min)Online(min) 登录Logins 进家园Home Enter 任务Quests 采集Gathering 下单用户%% Buyers
Lv16+7,71036.46%169.58.8416.265.8796.271.53%
Lv1-58,33439.41%12.01.211.430.323.370.00%
Lv6-102,52011.92%75.02.595.783.2830.130.20%
Lv11-152,58512.22%127.74.899.825.8761.690.31%

单等级明细(关键拐点高亮)Per-Level Detail (key inflections highlighted)

等级Level 人数Users 在线(min)Online(min) 登录Logins 进家园Home Enter 任务Quests 采集Gathering 下单用户%% Buyers 全员均消Avg/User 付费均消Avg/Payer
Lv010.00.000.000.000.000.00%00
Lv14,8356.51.071.070.000.000.00%0217
Lv259312.31.181.010.282.900.00%1200
Lv388914.91.251.240.293.070.00%1400
Lv41,16718.61.442.120.668.980.00%5570
Lv585031.01.693.001.7615.450.00%6428
Lv644434.22.013.892.2817.020.00%9598
Lv7805117.42.627.603.3236.820.37%29803
Lv845260.62.534.883.1530.420.00%671,397
Lv937753.12.735.033.0326.850.27%1662,536
Lv1044272.13.085.954.5533.630.23%1041,448
Lv1140996.93.807.934.9046.710.00%78779
Lv1243192.83.917.525.5648.040.00%931,251
Lv1332393.04.328.335.5154.211.24%2331,890
Lv14287109.64.498.766.0661.690.00%3593,341
Lv151,135166.65.9212.066.3974.400.35%4273,039
Lv16541140.36.5012.386.6668.901.29%3912,195
Lv17317139.46.5412.096.3269.850.95%5072,714
Lv18654149.27.3513.556.6579.960.76%7483,658
Lv19285132.86.6012.646.2370.820.35%4702,390
Lv20322158.57.0613.266.1379.661.55%1,0563,783
Lv21679172.77.9214.066.5686.310.74%1,2435,020
Lv22299155.57.6514.646.4081.471.00%1,0844,115
Lv23244150.77.3713.606.2389.762.05%1,0684,459
Lv24496174.69.4316.946.8095.580.20%1,4335,665
Lv25331180.78.6615.956.6590.910.00%1,6405,270
Lv26275177.29.5216.606.3091.390.36%9923,867
Lv27567158.59.1616.056.2796.120.35%1,3314,629
Lv28277166.59.0318.916.0194.590.72%1,2644,620
Lv29256190.710.1618.346.46105.090.39%1,7787,846
Lv301,170197.410.5119.554.57119.561.79%5,51412,796
Lv31356170.710.6019.184.52113.883.93%6,34313,690
Lv32206165.610.1418.784.22111.142.91%12,96524,668
Lv33202186.811.9919.343.85140.693.47%13,38223,065
Lv3467182.211.4623.363.34141.7013.43%19,14122,835
Lv3544192.311.1626.274.61129.4311.36%21,68624,859
Lv3644243.214.1121.413.18166.864.55%28,47734,805
Lv3717360.019.3530.882.35182.415.88%55,79258,728
Lv3814209.911.9324.793.93211.217.14%61,80066,553
Lv398200.38.5014.381.00159.1237.50%57,87857,878
Lv4015398.018.4730.476.33192.936.67%132,710153,126
Lv414479.116.0033.254.50197.7525.00%147,840147,840
Lv428412.919.6259.503.38352.0037.50%166,831166,831
Lv432585.516.0017.003.0066.000.00%103,675207,350
Lv442147.816.0020.509.00124.0050.00%389,850389,850
Lv454207.716.7529.755.5076.7525.00%520,862520,862
Lv462507.232.5083.0016.00316.0050.00%735,925735,925
Lv501174.47.0045.000.00148.000.00%1,278,9501,278,950
均消单位均为 CiDiCoin。"全员均消" 包括 0 消费用户,"付费均消" 仅算实际付费用户。Avg in CiDiCoin. "Avg/User" includes non-payers; "Avg/Payer" averages only over users who actually paid.
今日早盘信号 (2026-8-10,未完整)Today's early read (2026-8-10, partial day)
已有 9,796 个行为用户。Lv16+ 人均在线 39.1 分钟;Lv1-5 人均在线 7.6 分钟;Lv6-10 人均在线 31.3 分钟。等级越高行为仍更强,但因当天未结束,不与完整日直接比较。9,796 active users so far. Lv16+ avg 39.1min online; Lv1-5 avg 7.6min online; Lv6-10 avg 31.3min online. Higher levels are still more active, but today's not complete — not comparable to full days.
核心断层:Lv1 → Lv4/5。Lv1(4,835 人,约 23% 的用户)人均在线仅 6.5 分钟,任务与采集几乎为 0——大量用户停在进入后的早期阶段没动起来。Lv4(1,167 人)是第一个明显行为增强点(在线 19min、任务 0.7、采集 9)。Lv5-10 之间下单用户占比从 ~9% 拉升到 ~80%,是付费与深度参与的主放大区。Lv11-15 样本极少但极度重度,几乎 100% 下单。

下一步建议:(1) 拆 Lv1 用户——进入游戏后是否完成新手任务、是否进入家园、首个流失节点在哪。(2) 拆 Lv4/Lv5 任务配置——对照这两级的行为跃迁,找出转化到中度用户的关键节点。
Core funnel break: Lv1 → Lv4/5. Lv1 (4,835 users, ~23% of base) spend only 6.5min online on average with near-zero quests/gathering — they enter and stall. Lv4 (1,167 users) is the first real activity inflection (19min online, 0.7 quests, 9 gathering). Between Lv5 and Lv10 the buyer rate climbs from ~9% to ~80% — this is the monetization scale-up zone. Lv11-15 is tiny but ultra-heavy (~100% buyers).

Next steps: (1) Slice Lv1 — did they finish onboarding tasks, enter their home, where's the first drop-off? (2) Audit Lv4/Lv5 quest config — these levels show the activity jump, so understanding what unlocks here is key to converting more low-level users into mid-engaged ones.

全部物品成交额All Items by Volume

交易行全部 106 种已成交物品,按成交额(印记)降序。皮肤类显示名称(来自 elf_skin_config),材料/道具暂用 ID。成交额合计 2,359,953.6 印记。所有时间 UTC+0。All 106 traded items in the Auction House, sorted by sigil volume desc. Skins show names (elf_skin_config); materials/items use IDs. Total volume 2,359,953.6 sigil. UTC+0.
物品Item 成交额 (印记)Volume (sigil) 笔数Trades 件数Units 均价/件Unit Px
礼品卡Gift Card #15 · 1000 钻石diamonds545,124.624,90324,90321.8899
#211191,591.048,2434,267,9110.0477
#2000191,004.477,700172,4711.1209
Genesis Pioneer #305012 · 皮肤skin105,762.01,0681,06899.0281
#22195,060.426,163694,2920.1467
#31181,495.223,691335,7470.2491
#21276,179.218,604513,3470.1624
#2110162,505.250,14918,091,2280.0040
#2110255,091.546,9487,156,9650.0097
#210549,935.418,44323,9282.1026
#21348,513.94,38880,3230.6310
#210747,594.318,21923,3342.0711
Trailblazer #305005 · 皮肤skin47,426.796496449.1979
#22245,382.74,32473,0810.6379
#2110335,956.332,1702,883,1080.0153
#2110930,921.111,644165,4110.1944
#2110626,856.219,917942,7550.0345
#2110820,238.212,516349,0780.0819
#2111017,878.76,54196,4160.1919
#2111117,490.45,40286,7300.2102
#2110717,195.114,008479,2550.0411
#20200117,058.761661627.6927
#211114,149.014,00420,7660.6616
#211613,735.013,52920,1020.6661
#20100113,369.772072018.5690
#210613,039.313,53419,1180.7127
#212012,333.313,15920,6940.5618
#20300811,629.943543526.7353
#20100211,482.981481414.1067
#20110611,424.869469416.4622
#20400111,343.559459419.0968
#211210,909.712,15417,4730.6348
#210210,781.913,84820,6490.5186
#20400210,752.652252220.5989
#2110410,711.312,671905,0550.0134
#20380110,186.255855818.2548
Tomato Darling #305007 · 皮肤skin10,106.625125140.2653
#21039,962.313,33220,0650.4904
Pumpkin Whisper #305016 · 皮肤skin9,851.024624640.0446
#21189,788.212,42619,0870.4935
#21149,763.012,32019,0330.4917
#21139,607.712,67819,1320.5168
#211059,469.011,116597,8900.0194
#2038029,371.548448419.3626
#21019,171.013,08218,4690.5148
#21179,145.012,19117,6930.5405
CiDi Echo #305002 · 皮肤skin9,023.02828322.2511
#21098,557.011,31517,9120.4814
#21108,413.812,31919,4260.4299
#2024018,402.256256214.9506
#3218,339.81,45917,5660.4876
#2025017,794.649849815.6518
#21087,746.912,59519,7450.3869
#221037,249.27768,2920.9000
#2031026,930.219719735.1789
#2040036,880.711711758.8094
#2020026,391.9858575.1986
#21046,353.111,23916,5910.3987
#21196,190.110,61315,6790.4062
#2040056,187.4898969.5210
#21155,927.310,68016,1610.3790
#2038035,695.210410454.7615
#22065,665.73,7503,7501.5109
#2018015,617.1838367.6753
#2031015,587.753753710.4053
#22015,562.92,4742,4742.2485
#2011035,429.56836837.9495
#2011055,361.36696698.0139
#2030025,272.48558556.1666
#2010035,121.98218216.2386
#2030064,839.95605608.6427
#221024,685.397112,7370.3905
#2040044,666.5757562.2205
#22034,653.23,0773,0771.5123
#22024,565.82,9202,9201.5636
#2011014,454.45385388.2796
#211124,452.61,92228,8400.1598
#2010064,342.56356356.8385
#2030044,206.66476476.5017
#2011024,203.34984988.4403
#2010044,110.15935936.9311
#2021014,070.2717157.3268
#2011043,916.05765766.7986
#22083,914.02,1822,1821.7938
#2030053,724.24364368.5417
#2030013,668.75735736.4027
#22103,459.82,5842,5841.3389
#2010053,408.34994996.8302
#2030033,229.24734736.8270
#2030073,127.914214222.0275
#22072,922.52,2622,2621.2920
#22092,716.52,3832,3831.1399
#2018022,701.2828232.9416
#22052,664.12,1902,1901.2165
#2011082,625.412912920.3519
#22042,587.62,1522,1521.2024
Tree Guardian #305047 · 皮肤skin2,509.077358.4286
#221012,377.91,29620,2940.1233
#2011071,968.9999919.8877
#2010081,883.611411416.5228
#2010071,719.4939318.4886
Amber Miner #305006 · 皮肤skin1,525.044381.2500
#221041,424.12542,5870.5460
Take My Pi #305049 · 皮肤skin432.022216.0000
#22105136.58901.6900
#22315.02101.5000

全部国家 — 用户分布树状图All Countries — User Distribution Treemap

每个方块的面积表示该国用户数,颜色深度表示活跃度(DAU / 注册比例)。悬停可见详情。Each rectangle's area shows registered users, color depth shows engagement (DAU / registered ratio). Hover for details.
洞察:用户覆盖 193 个国家。前 3 大市场(United States, China, Hong Kong)合计 123,160 人,占 39%。头部市场 United States 占 23%,建议在该市场加大渠道投入。Insight: Users span 193 countries. The top 3 markets (United States, China, Hong Kong) total 123,160 users — 39% of the platform. Leading market United States alone accounts for 23% — worth doubling down on channel investment there.

United States

United States 用户的详细行为指标(公测以来)。Detailed engagement metrics for United States users (since beta launch).
注册用户Registered
72,712
占全平台 23.0%
累计独立玩家Cum. Unique Players
48,748
67% 参与游戏
今日活跃Active Today
3,830
DAU
总启动次数Total Launches
2,135,498
人均 43.8 次43.8 per user

United States 热门游戏 TOP 5United States Top 5 Games

#游戏Game启动次数Launches
1Block Bird Adventure303,660
2Mahjong Synthesis Legend249,917
3Mahjong Pop191,341
4Last Stand: Breakout184,705
5My Parking Lot155,310
洞察:United States 共 72,712 注册用户,其中 67% 启动过游戏;人均启动 43.8 次,平台平均 35.6 次。Insight: United States has 72,712 registered users; 67% launched a game. Average launch frequency is 43.8 vs 35.6 platform-wide.

China

China 用户的详细行为指标(公测以来)。Detailed engagement metrics for China users (since beta launch).
注册用户Registered
27,382
占全平台 8.7%
累计独立玩家Cum. Unique Players
16,421
60% 参与游戏
今日活跃Active Today
1,089
DAU
总启动次数Total Launches
632,095
人均 38.5 次38.5 per user

China 热门游戏 TOP 5China Top 5 Games

#游戏Game启动次数Launches
1Mahjong Synthesis Legend82,332
2Block Bird Adventure81,747
3Mahjong Pop66,639
4Last Stand: Breakout48,534
5My Parking Lot45,160
洞察:China 共 27,382 注册用户,其中 60% 启动过游戏;人均启动 38.5 次,平台平均 35.6 次。Insight: China has 27,382 registered users; 60% launched a game. Average launch frequency is 38.5 vs 35.6 platform-wide.

Hong Kong

Hong Kong 用户的详细行为指标(公测以来)。Detailed engagement metrics for Hong Kong users (since beta launch).
注册用户Registered
23,066
占全平台 7.3%
累计独立玩家Cum. Unique Players
15,547
67% 参与游戏
今日活跃Active Today
1,297
DAU
总启动次数Total Launches
794,135
人均 51.1 次51.1 per user

Hong Kong 热门游戏 TOP 5Hong Kong Top 5 Games

#游戏Game启动次数Launches
1Block Bird Adventure105,116
2Mahjong Synthesis Legend93,297
3Mahjong Pop71,460
4Last Stand: Breakout68,129
5My Parking Lot54,123
洞察:Hong Kong 共 23,066 注册用户,其中 67% 启动过游戏;人均启动 51.1 次,平台平均 35.6 次。Insight: Hong Kong has 23,066 registered users; 67% launched a game. Average launch frequency is 51.1 vs 35.6 platform-wide.

Vietnam

Vietnam 用户的详细行为指标(公测以来)。Detailed engagement metrics for Vietnam users (since beta launch).
注册用户Registered
22,334
占全平台 7.1%
累计独立玩家Cum. Unique Players
13,858
62% 参与游戏
今日活跃Active Today
469
DAU
总启动次数Total Launches
378,789
人均 27.3 次27.3 per user

Vietnam 热门游戏 TOP 5Vietnam Top 5 Games

#游戏Game启动次数Launches
1Block Bird Adventure43,973
2Last Stand: Breakout39,039
3Mahjong Synthesis Legend36,610
4Neko Sanctuary27,573
5My Parking Lot20,836
洞察:Vietnam 共 22,334 注册用户,其中 62% 启动过游戏;人均启动 27.3 次,平台平均 35.6 次。Insight: Vietnam has 22,334 registered users; 62% launched a game. Average launch frequency is 27.3 vs 35.6 platform-wide.

India

India 用户的详细行为指标(公测以来)。Detailed engagement metrics for India users (since beta launch).
注册用户Registered
19,637
占全平台 6.2%
累计独立玩家Cum. Unique Players
11,220
57% 参与游戏
今日活跃Active Today
96
DAU
总启动次数Total Launches
121,425
人均 10.8 次10.8 per user

India 热门游戏 TOP 5India Top 5 Games

#游戏Game启动次数Launches
1Last Stand: Breakout15,265
2Mahjong Synthesis Legend12,477
3Block Bird Adventure12,349
4Neko Sanctuary8,072
5My Parking Lot8,037
洞察:India 共 19,637 注册用户,其中 57% 启动过游戏;人均启动 10.8 次,平台平均 35.6 次。Insight: India has 19,637 registered users; 57% launched a game. Average launch frequency is 10.8 vs 35.6 platform-wide.

Germany

Germany 用户的详细行为指标(公测以来)。Detailed engagement metrics for Germany users (since beta launch).
注册用户Registered
14,734
占全平台 4.7%
累计独立玩家Cum. Unique Players
9,516
65% 参与游戏
今日活跃Active Today
613
DAU
总启动次数Total Launches
348,939
人均 36.7 次36.7 per user

Germany 热门游戏 TOP 5Germany Top 5 Games

#游戏Game启动次数Launches
1Block Bird Adventure50,967
2Mahjong Synthesis Legend41,048
3Last Stand: Breakout32,542
4Mahjong Pop28,341
5My Parking Lot24,737
洞察:Germany 共 14,734 注册用户,其中 65% 启动过游戏;人均启动 36.7 次,平台平均 35.6 次。Insight: Germany has 14,734 registered users; 65% launched a game. Average launch frequency is 36.7 vs 35.6 platform-wide.

South Korea

South Korea 用户的详细行为指标(公测以来)。Detailed engagement metrics for South Korea users (since beta launch).
注册用户Registered
14,086
占全平台 4.5%
累计独立玩家Cum. Unique Players
10,684
76% 参与游戏
今日活跃Active Today
819
DAU
总启动次数Total Launches
656,742
人均 61.5 次61.5 per user

South Korea 热门游戏 TOP 5South Korea Top 5 Games

#游戏Game启动次数Launches
1Mahjong Synthesis Legend81,241
2Last Stand: Breakout80,607
3Block Bird Adventure74,522
4Neko Sanctuary62,888
5MatchA.I.39,525
洞察:South Korea 共 14,086 注册用户,其中 76% 启动过游戏;人均启动 61.5 次,平台平均 35.6 次。Insight: South Korea has 14,086 registered users; 76% launched a game. Average launch frequency is 61.5 vs 35.6 platform-wide.

Indonesia

Indonesia 用户的详细行为指标(公测以来)。Detailed engagement metrics for Indonesia users (since beta launch).
注册用户Registered
12,486
占全平台 4.0%
累计独立玩家Cum. Unique Players
7,867
63% 参与游戏
今日活跃Active Today
93
DAU
总启动次数Total Launches
101,449
人均 12.9 次12.9 per user

Indonesia 热门游戏 TOP 5Indonesia Top 5 Games

#游戏Game启动次数Launches
1Mahjong Synthesis Legend18,499
2Block Bird Adventure8,975
3Last Stand: Breakout8,131
4Mahjong Pop7,552
5My Parking Lot7,119
洞察:Indonesia 共 12,486 注册用户,其中 63% 启动过游戏;人均启动 12.9 次,平台平均 35.6 次。Insight: Indonesia has 12,486 registered users; 63% launched a game. Average launch frequency is 12.9 vs 35.6 platform-wide.

Nigeria

Nigeria 用户的详细行为指标(公测以来)。Detailed engagement metrics for Nigeria users (since beta launch).
注册用户Registered
9,544
占全平台 3.0%
累计独立玩家Cum. Unique Players
5,283
55% 参与游戏
今日活跃Active Today
12
DAU
总启动次数Total Launches
36,862
人均 7.0 次7.0 per user

Nigeria 热门游戏 TOP 5Nigeria Top 5 Games

#游戏Game启动次数Launches
1Last Stand: Breakout5,588
2Block Bird Adventure3,975
3Mahjong Synthesis Legend3,292
4MatchA.I.2,316
5My Parking Lot2,249
洞察:Nigeria 共 9,544 注册用户,其中 55% 启动过游戏;人均启动 7.0 次,平台平均 35.6 次。Insight: Nigeria has 9,544 registered users; 55% launched a game. Average launch frequency is 7.0 vs 35.6 platform-wide.

Japan

Japan 用户的详细行为指标(公测以来)。Detailed engagement metrics for Japan users (since beta launch).
注册用户Registered
7,210
占全平台 2.3%
累计独立玩家Cum. Unique Players
5,101
71% 参与游戏
今日活跃Active Today
516
DAU
总启动次数Total Launches
292,154
人均 57.3 次57.3 per user

Japan 热门游戏 TOP 5Japan Top 5 Games

#游戏Game启动次数Launches
1Block Bird Adventure44,003
2Mahjong Synthesis Legend33,048
3Last Stand: Breakout28,634
4Mahjong Pop23,769
5My Parking Lot20,401
洞察:Japan 共 7,210 注册用户,其中 71% 启动过游戏;人均启动 57.3 次,平台平均 35.6 次。Insight: Japan has 7,210 registered users; 71% launched a game. Average launch frequency is 57.3 vs 35.6 platform-wide.

South Africa

South Africa 用户的详细行为指标(公测以来)。Detailed engagement metrics for South Africa users (since beta launch).
注册用户Registered
6,639
占全平台 2.1%
累计独立玩家Cum. Unique Players
5,022
76% 参与游戏
今日活跃Active Today
89
DAU
总启动次数Total Launches
236,049
人均 47.0 次47.0 per user

South Africa 热门游戏 TOP 5South Africa Top 5 Games

#游戏Game启动次数Launches
1My Parking Lot25,519
2Block Bird Adventure15,230
3Screw Puzzle15,070
4Bus Jam13,465
5Rainbow Cubes13,056
洞察:South Africa 共 6,639 注册用户,其中 76% 启动过游戏;人均启动 47.0 次,平台平均 35.6 次。Insight: South Africa has 6,639 registered users; 76% launched a game. Average launch frequency is 47.0 vs 35.6 platform-wide.

Singapore

Singapore 用户的详细行为指标(公测以来)。Detailed engagement metrics for Singapore users (since beta launch).
注册用户Registered
5,340
占全平台 1.7%
累计独立玩家Cum. Unique Players
3,657
68% 参与游戏
今日活跃Active Today
265
DAU
总启动次数Total Launches
160,626
人均 43.9 次43.9 per user

Singapore 热门游戏 TOP 5Singapore Top 5 Games

#游戏Game启动次数Launches
1Block Bird Adventure21,304
2Mahjong Synthesis Legend20,399
3Last Stand: Breakout14,743
4Mahjong Pop12,105
5My Parking Lot11,282
洞察:Singapore 共 5,340 注册用户,其中 68% 启动过游戏;人均启动 43.9 次,平台平均 35.6 次。Insight: Singapore has 5,340 registered users; 68% launched a game. Average launch frequency is 43.9 vs 35.6 platform-wide.

Pakistan

Pakistan 用户的详细行为指标(公测以来)。Detailed engagement metrics for Pakistan users (since beta launch).
注册用户Registered
5,162
占全平台 1.6%
累计独立玩家Cum. Unique Players
2,565
50% 参与游戏
今日活跃Active Today
7
DAU
总启动次数Total Launches
12,952
人均 5.0 次5.0 per user

Pakistan 热门游戏 TOP 5Pakistan Top 5 Games

#游戏Game启动次数Launches
1Last Stand: Breakout2,080
2Mahjong Synthesis Legend1,491
3Block Bird Adventure979
4MatchA.I.743
5Num Tactics594
洞察:Pakistan 共 5,162 注册用户,其中 50% 启动过游戏;人均启动 5.0 次,平台平均 35.6 次。Insight: Pakistan has 5,162 registered users; 50% launched a game. Average launch frequency is 5.0 vs 35.6 platform-wide.

Philippines

Philippines 用户的详细行为指标(公测以来)。Detailed engagement metrics for Philippines users (since beta launch).
注册用户Registered
4,898
占全平台 1.6%
累计独立玩家Cum. Unique Players
2,988
61% 参与游戏
今日活跃Active Today
63
DAU
总启动次数Total Launches
75,391
人均 25.2 次25.2 per user

Philippines 热门游戏 TOP 5Philippines Top 5 Games

#游戏Game启动次数Launches
1Block Bird Adventure11,560
2Last Stand: Breakout9,478
3Mahjong Synthesis Legend5,788
4Neko Sanctuary5,549
5MatchA.I.4,464
洞察:Philippines 共 4,898 注册用户,其中 61% 启动过游戏;人均启动 25.2 次,平台平均 35.6 次。Insight: Philippines has 4,898 registered users; 61% launched a game. Average launch frequency is 25.2 vs 35.6 platform-wide.

United Kingdom

United Kingdom 用户的详细行为指标(公测以来)。Detailed engagement metrics for United Kingdom users (since beta launch).
注册用户Registered
4,573
占全平台 1.4%
累计独立玩家Cum. Unique Players
3,012
66% 参与游戏
今日活跃Active Today
302
DAU
总启动次数Total Launches
160,382
人均 53.2 次53.2 per user

United Kingdom 热门游戏 TOP 5United Kingdom Top 5 Games

#游戏Game启动次数Launches
1Block Bird Adventure25,535
2Mahjong Synthesis Legend16,529
3Last Stand: Breakout14,585
4Mahjong Pop13,286
5My Parking Lot12,034
洞察:United Kingdom 共 4,573 注册用户,其中 66% 启动过游戏;人均启动 53.2 次,平台平均 35.6 次。Insight: United Kingdom has 4,573 registered users; 66% launched a game. Average launch frequency is 53.2 vs 35.6 platform-wide.

@PlayCiDi · 推特分析Twitter Analytics

The Gaming Gateway for the Pi Ecosystem 🎮 H5 game platform built natively for Pi | Backed by @PiCoreTeam | 💚 https://t.co/QmB3ucPAhC
粉丝数Followers
14,056
关注 36
总推文数Total Tweets
174
列表收藏 14
近期总点赞Recent Likes
9,028
最近 21 条推文
近期总阅读Recent Views
412,585
转发 6,345 · 回复 1,034

粉丝增长趋势Follower Growth Trend

Day
Week
Month
Bar
线Line
每小时抓取一次。当前共 915 个时间点。等更多数据积累后曲线会更平滑。Snapshots are taken hourly. Currently 915 data points; curve will smooth as more accumulate.

官方推文 TOP 10(按点赞数)Top 10 Official Tweets (by likes)

时间Time内容Content❤️🔁💬👁️
05-15 01:47
🟢CiDi Games Beta is live. The Gaming Gateway for the Pi ecosystem opens its doors today. Games. Pi ELF. Elf Contin…
1,614457302117,949
07-02 07:25
Everything Pi shipped for Pi2Day points the same direction: real utility, built by the people who use it. That's the ec…
9831485326,001
07-08 06:35
The CiDi Games developer ecosystem is accelerating. 📊 400+ developers joined 🎮 Hundreds of projects in the pipeline ✅ 5…
7211938226,870
07-06 00:58
Two big updates coming to CiDi Games, starting with something new 👇 🎁 Top up CiDiCoin for a friend You can now send a …
6041404625,398
07-13 02:01
Shelves to sort. Cars to untangle. Dragons to hunt. Three new games on CiDi Games today: 📦 Goods Sorting 🚗 My Parking L…
5351386621,784
07-18 13:50
New social features are here💚 Follow friends, visit homes, and chat together. Meet your new companion: Elf Helper ✨ Re…
5171485918,912
07-20 02:02
Three more games just landed on CiDi Games. 🎨 Grid Color Block · slide the blocks, guide them home 🏎️ NitroBlox · outru…
4981275619,507
06-29 02:00
What are you in the mood for today? 🌌 Blasting blocks across a galaxy? Boop Blast. 🎲 Outsmarting the dice? 3's a Cro…
4261034115,885
07-06 02:01
Three new games on CiDi Games today: 🔩 Screw Puzzle · pull the screws, clear the board 🍰 Cake Planet · a sweet roguelik…
4071023915,307
08-03 02:02
This week's new games on CiDi Games: ⚔️ Grimfort Blaze · idle tower defense RPG 👾 Meme War · quirky strategy board batt…
3891143819,230

#CiDiGames 标签提及 TOP 10(按阅读量)#CiDiGames Mentions Top 10 (by views)

时间Time内容Content❤️🔁👁️
洞察:当前 14,056 粉丝 · 最近 21 条推文累计 412,585 次阅读、9,028 次点赞。点右上「刷新推特数据」可直接拉最新数据(不走 DB)。Insight: Currently 14,056 followers · the last 21 tweets have totaled 412,585 views and 9,028 likes. Click "Refresh Twitter" top-right to pull live data (skips the DB).
🎮

Discord 社群Discord Community

CiDi Games 官方 Discord — 数据接入开发中。Official CiDi Games Discord — integration in progress.
成员数Members
待接入
在线Online
待接入
本周消息Msgs This Week
待接入
活跃频道Active Channels
待接入
To-do:需要 Discord Bot Token 或 server-side API key 才能接入。计划抓取:成员数 / DAU / 消息量 / 频道分布 / 热门话题。配好凭据后会出现「刷新 Discord 数据」按钮。To-do: Need a Discord Bot Token or server-side API key to connect. Planned metrics: members / DAU / messages / channel distribution / trending topics. A "Refresh Discord" button will appear once credentials are configured.
用户来源 & 渠道User Sources & Channels

注册来源Sign-up Sources

来源详情Source Details

来源Source用户数Users占比Share
pi315,493100.0%
email410.0%
📊 第一份 · FEATURED REPORT

运营深度报告 · 2026-05-31Ops Deep Dive · 2026-05-31

CiDi 平台 + 精灵大陆双产品全周期分析:增长 · Pi 推流复盘 · 留存三角 · 地区全周期 · 变现深度 · 经济系统,附 9 条按优先级排序的行动建议。Full-lifecycle analysis across CiDi platform + Elf Continent: growth · Pi-push teardown · retention · geography · monetization · economy, with 9 prioritized actions.
查看报告 ↗Open Report ↗

AI 日报 / 周报AI Daily / Weekly Reports

日报使用当前快照;周报固定使用最近 7 个完整 UTC 自然日,与前 7 个完整日比较,并自动排除今日进行中数据。历史结果保存在当前浏览器。Daily reports use the current snapshot. Weekly reports compare the latest seven complete UTC days with the prior seven, excluding today's partial data. History is stored in this browser.

日历 · 团队待办Calendar · Team Todos

团队共享的待办日历。点某天添加当天要做的事,每条可标负责人,所有人看到同一份、实时同步。Shared team todo calendar. Click a day to add tasks; tag an assignee per item. Everyone sees the same list.
数据治理 · 指标口径 v1.2.0Data governance · Metric spec v1.2.0

先确认数据能回答什么,再讨论增长。Know what the data can answer before discussing growth.

本页把每项指标分为“可直接统计 / 部分统计 / 暂不可准确统计”。所有平台事件统一从 2026-05-15 01:48:44 UTC 开始,游戏范围统一为上线、未隐藏、生产环境游戏。页面中的“启动次数”来自进入游戏事件,不代表真实游戏回合。 Metrics are classified as direct, partial, or unavailable. Platform events start at 2026-05-15 01:48:44 UTC; game scope is live, visible, production only. “Launches” are game-entry events, not completed gameplay rounds.
自动验收通过Automated checks passed
9/14
口径 v1.2.0 · 更新于 2026-08-10 03:04 UTC
0 项失败;黄色项目需要补字段或配置。
Spec v1.2.0 · updated 2026-08-10 03:04 UTC
0 failed; amber items require fields or configuration.
● Direct
可直接统计Direct metrics
DAU、新玩家、游戏启动、成功消耗、付费指标、Pi 平台 impressions/eCPM、任务完成事实、锦标赛,以及已正确关联的游戏勋章。DAU, new players, launches, successful spend, payment metrics, Pi platform impressions/eCPM, task completions, tournaments, and correctly linked game medals.
● Partial
部分统计Partial metrics
游戏资料缺少品类/平台/有效上线日期;广告服务端验证不等于 Pi 展示;Pi 绑定覆盖 38/38 款,任务覆盖 36/38 款,勋章覆盖 9/38 款。Game metadata lacks category/platform/effective launch; server ad verification is not a Pi impression. Pi mapping covers 38/38 games, task mapping 36/38, and medal mapping 9/38.
○ Missing
暂不可准确统计Unavailable
真实对局数、登录成功率与任务完成率仍缺少必要事件或分母。True rounds, login success rate, and task completion rate still lack required events or denominators.

本次同步自动检查Automated checks for this sync

检查分片完整性、重复事件、空 game_id、负金额、入库延迟和总分对账。失败项不会被静默隐藏。Checks shard completeness, duplicate events, null game_id, negative amounts, ingestion lag and overview reconciliation. Failures are never hidden.
六类分片完整性Merged-shard completeness

16 / 16 / 16 / 16 / 16 / 16(目标均为 16)16 / 16 / 16 / 16 / 16 / 16 (target: 16 each)

近 24h 重复事件行Duplicate event rows · 24h

0 行(按 shard_index + id)0 rows (shard_index + id)

近 24h 空 game_idNull game_id · 24h

0 行0 rows

成功扣款金额异常Successful-deduction amount anomalies

负数 0 · 空值 0negative 0 · null 0

启动事件入库延迟Launch-event freshness

距最新记录 0 分钟0 minutes since latest record

昨日总览与分游戏启动对账Yesterday overview ↔ game reconciliation

2026-08-09 · 总览 120,777 · 分游戏 120,7772026-08-09 · overview 120,777 · games 120,777

有效上线日期配置Effective launch-date coverage

0/38 款已配置;品类/平台字段当前不存在0/38 configured; category/platform fields unavailable

Pi 应用↔游戏绑定覆盖Pi app↔game mapping coverage

38/38 款展示游戏已建立 1:1 绑定38/38 visible games have an audited 1:1 mapping

Pi 广告完整日新鲜度Pi ad complete-day freshness

最新业务日 2026-08-09;期望 2026-08-09 UTClatest business date 2026-08-09; expected 2026-08-09 UTC

Pi 原始收入↔结算收入Pi raw↔settlement revenue

可见游戏累计收入全部一致cumulative revenue matches for every visible game

游戏任务归属覆盖Game-task mapping coverage

36/38 款有 game_id 任务定义;其余显示 —,不显示假 036/38 games have game_id-linked task definitions; others show —, not a false zero

游戏勋章归属覆盖Game-medal mapping coverage

9/38 款有有效 GAME 勋章定义;其余显示 —,不显示假 09/38 games have active GAME medal definitions; others show —, not a false zero

广告用户身份映射Ad-user identity mapping

抽样 1,000 个 pi_user_id,匹配平台 user_id 0 个0/1,000 sampled pi_user_id mapped to platform user_id

未成熟留存单元格Immature retention cells

309 个按规则显示为 —309 cells intentionally shown as —

核心指标登记表Core metric registry

指标Metric状态Status当前定义Current definition数据源Source
DAUDirectUTC 自然日内至少启动一次生产游戏的独立用户。Unique users launching a production game at least once in a UTC day.v_cidi_game_record_all
新玩家New playersDirect按游戏的首次游玩日期统计;与平台注册新增分开。First-play date per game, separate from platform registration.gamer_game_relation
启动次数LaunchesDirect服务端进入游戏记录。不是回合数,也不用于判断单局完成。Server game-entry records; not rounds or completed sessions.v_cidi_game_record_all
D1 / D7 / D30Direct趋势页展示平台注册 cohort;每款游戏详情展示按 first_play_date 建立的分游戏 cohort,两种留存明确分开。Trends show registration cohorts; each game shows first-play cohorts. The two retention definitions are kept separate.gamer / gamer_game_relation + game_record
CiDiCoinDirect仅统计 SUCCESS 的游戏内扣款;充值 GMV 单独计算,不混合。Successful in-game deductions only; recharge GMV stays separate.cidi_third_party_deduction
付费指标Payment metricsDirect订单按 order_no 去重;付费率、ARPU、ARPPU 使用与 DAU 相同的今日/昨日/7日/30日窗口。ARPU/ARPPU 单位均为 CiDiCoin,不换算 USDT/USD。Orders dedupe on order_no; pay rate, ARPU and ARPPU share the same today/yesterday/7d/30d window as DAU. ARPU/ARPPU are in CiDiCoin with no USDT/USD conversion.game_record + third_party_deduction
Pi 广告展示 / eCPMPi ad impressions / eCPMDirect仅使用完整 UTC 自然日;展示来自 Pi 应用原始层,通过当前 1:1 绑定归属到游戏。eCPM = 原始层收入 × 1000 ÷ impressions;0 展示时显示 —。Complete UTC days only. Impressions come from the Pi-app raw layer and use the current audited 1:1 game mapping. eCPM = raw revenue × 1000 ÷ impressions; zero impressions show —.cidi_pi_app_daily_revenue + cidi_pi_app_game_mapping
广告收入 / 服务端验证Ad revenue / server verificationPartial收入使用游戏结算层,保留人工修正且与开发者结算一致;服务端 granted/failed 只表示验证结果,不等于 SDK 请求或 Pi 展示。Revenue uses the game settlement layer so manual corrections and developer statements remain aligned. Server granted/failed values are verification outcomes, not SDK requests or Pi impressions.cidi_game_ad_daily_revenue + v_cidi_game_ad_record_all
任务完成事实Task completionsPartial完成记录是历史事实;关联任务名称并排除测试任务,但不再用定义当前的 valid/source 删除历史记录。无 game_id 任务定义的游戏显示 —;不等于任务完成率。Completion records are historical facts; task names are joined and tests excluded, but current definition valid/source values no longer erase history. Games without game_id-linked task definitions show —; this is not a completion rate.v_cidi_gamer_task_records_all + cidi_gamer_task
已获得勋章Acquired medalsPartial仅统计 medal_status=30 且有有效 medal_type=GAMEgame_id 映射的勋章。未配置映射的游戏显示 —,不能解读为 0。Only medal_status=30 medals with an active medal_type=GAME and game_id mapping. Unmapped games show — and must not be read as zero.v_cidi_gamer_medal_relation_all + cidi_medal
锦标赛TournamentsDirect仅展示 PUBLISHED/SETTLED 赛事;报名和成绩排除 disqualified=1 用户。PUBLISHED/SETTLED only; entries and scores exclude disqualified=1 users.tournament_entry + score_report_all
真实游戏回合Gameplay roundsMissing缺少 round_id、开始/结束、结果与完成状态事件;启动次数不得改名为对局。round_id, start/end, result and completion status are missing; launches must not be relabeled as rounds.
登录成功Login successMissing现有日志只能表示认证请求,缺少 token 验证结果事件。Existing logs represent auth requests; token verification result events are missing.cidi_login_log
任务完成率Task completion rateMissing有完成记录但缺少参与人数分母,暂不展示完成率。Completion records exist, but participation denominator is missing.gamer_task_records_all